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  <title>notes.jays.net</title>
  <subtitle>Misc. notes Jay Hannah wrote.</subtitle>
  <link href="https://notes.jays.net/feed/feed.xml" rel="self" />
  <link href="https://notes.jays.net/" />
  <updated>2026-03-26T00:00:00Z</updated>
  <id>https://notes.jays.net/</id>
  <author>
    <name>Jay Hannah</name>
  </author>
  <entry>
    <title>Dungeons &amp; Dragons</title>
    <link href="https://notes.jays.net/blog/d_and_d/" />
    <updated>2026-03-26T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/d_and_d/</id>
    <content type="html">&lt;p&gt;&lt;em&gt;[ Written by our DM, not Jay. ]&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;DISCLAIMER:&lt;/strong&gt;
I&#39;m doing this entirely from memory, so there&#39;s a good chance I&#39;ll miss stuff.
If I spell anything wrong, misstate a detail of the adventure, or anything
else, let me know. This is intended as a tool to be referenced later when we
have forgotten all of this and I want it to be as accurate as possible.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#death-house&quot;&gt;Death House&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-village-of-barovia&quot;&gt;The Village of Barovia&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-village-of-barovia-part-2&quot;&gt;The Village of Barovia - Part 2&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-old-svalich-road&quot;&gt;The Old Svalich Road&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-road-to-vallaki&quot;&gt;The Road to Vallaki&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-old-windmill&quot;&gt;The “Old” Windmill&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-three-sisters&quot;&gt;The Three Sisters&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-gates-of-vallaki&quot;&gt;The Gates of Vallaki&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#vallaki-the-safest-city-in-all-of-barovia&quot;&gt;Vallaki - &amp;quot;The Safest City in All of Barovia&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#cast-out-of-eden&quot;&gt;Cast Out of Eden&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-search-for-arabelle&quot;&gt;The Search for Arabelle&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-demon-of-the-orphange&quot;&gt;The Demon of the Orphange&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-bones-of-st-andral&quot;&gt;The Bones of St. Andral&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#the-siege-on-vallaki&quot;&gt;The Siege on Vallaki&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#vallaki-the-bloodiest-city-in-all-of-barovia&quot;&gt;Vallaki - &amp;quot;The Bloodiest City in All of Barovia&amp;quot;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#player-characters&quot;&gt;Player characters&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://notes.jays.net/blog/d_and_d/#musu-human-fighter-psi-warrior&quot;&gt;Musu&lt;/a&gt; Human Fighter (Psi Warrior)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;death-house&quot;&gt;Death House&lt;/h2&gt;
&lt;p&gt;We entered the scene in a quaint little tavern on the outskirts of a quaint
little village. Our heroes had settled here for the evening after some time
adventuring together. Indigo, Willam, and Musu have recently been joined by
Sabine—a tall, serious paladin of Tyr who never takes her armor off and who
claims to have been raised by a cult in a walled monastery—and have welcomed
her into their little cadre. Indigo describes himself as a &amp;quot;dirty hippie&amp;quot; with
a penchant for pipeweed, which he and his twenty siblings grow on their family
farm. He is a staunch defender of nature and has given hints that this may have
caused him some trouble in the past. Willam has seen many things in his time.
He served as a wartime medic for his homeland in his younger days, but his side
was defeated and he returned home to find that his family had been slaughtered,
his home burnt. He seeks now only to heal people in need where he can. Musu
is a warrior. More on that later.&lt;/p&gt;
&lt;p&gt;As our heroes relaxed and enjoyed their evening mead, they were approached by
an olive skinned man with long curly black hair and an excessive amount of
jewelry. He wore vibrant yellow robes with intricate crimson filigree and
carried a carved elderwood cane, studded with several gemstones on the head. He
introduced himself as Grigori (That was his name from the beginning. If you
remember otherwise, you are mistaken 😅) and asked for your assistance. He
said that he was a merchant and that two of his caravans had been sent to the
valley of Barovia to attempt to open trade and neither had returned. It had
been several months at that point and he was worried. You all agreed to
investigate and set out the next day at dawn towards the forest just outside of
town.&lt;/p&gt;
&lt;p&gt;As you walked through the forest, you were slowly surrounded by a thick ominous
cloud of fog, and a creeping darkness that followed you all the way into the
valley and ushered you towards the small village of Barovia, nestled in a
clearing in the woods. As you entered the village, the apparitions of two
scared children appeared and asked for your help with a monster in the basement
of their house. You entered the Durst manor and began to explore.&lt;/p&gt;
&lt;p&gt;You discovered a well maintained, richly decorated, but strangely empty manor.
As you made your way through you had several encounters, including with a
spectre. You later discovered this was the spirit of the nanny to the Durst
children and the mother of Gustav&#39;s youngest child, Walter. She was murdered by
Gustav&#39;s wife Elizabeth as part of a series of cult sacrifices which culminated
in the sacrifice of baby Walter. This sacrifice appeased the dark power that
their cult worshipped and he awakened a great beast, Lorghoth the decayer,
which was made of refuse and the remains of the cult&#39;s sacrifices. The beast
hungered and eventually every member of the cult was sacrificed to appease it,
and in a final desperate act, Gustav killed his wife Elizabeth and then hanged
himself. In his madness, he forgot that he had locked his two elder children in
their room—for their safety—and they tragically starved to death.&lt;/p&gt;
&lt;p&gt;The party made its way into the depths of the cellar where the cult had been
housed, fighting off many creatures, including the corpses of Gustav and
Elizabeth Durst, and collecting several items, including a mysterious black
crystal orb. Finally our heroes descended to the lowest level of the cellar
where the beast slept. They were called to sacrifice one individual and when
they refused, the beast attacked. Willam was engulfed by the monster and as the
rest of the team tried to find some way of destroying it from the outside,
Willam was able to locate the small body of Walter Durst still contained at its
heart. He said a prayer and a burst of radiant energy shot from his
outstretched hand and destroyed the tiny corpse. Lorghoth the Decayer was
vanquished and the party gathered the remains of the various Dursts and laid
them to rest. Except for the nanny. Whose body is still stuffed inside a trunk
in the attic.  You said your final goodbyes to Rosevald and Thornbolt Durst and
emerged from the house, seeing that the dense fog had receded.&lt;/p&gt;
&lt;picture&gt;&lt;source type=&quot;image/avif&quot; srcset=&quot;https://notes.jays.net/blog/d_and_d/SpOg4EDalv-1000.avif 1000w&quot;&gt;&lt;source type=&quot;image/webp&quot; srcset=&quot;https://notes.jays.net/blog/d_and_d/SpOg4EDalv-1000.webp 1000w&quot;&gt;&lt;img loading=&quot;lazy&quot; decoding=&quot;async&quot; src=&quot;https://notes.jays.net/blog/d_and_d/SpOg4EDalv-1000.jpeg&quot; alt=&quot;What Barovians Are Like&quot; width=&quot;1000&quot; height=&quot;654&quot;&gt;&lt;/picture&gt;
Image via &lt;a href=&quot;https://www.dndbeyond.com/posts/977-strahds-barovia-a-guide-to-d-ds-most-famous-horror&quot;&gt;D&amp;D Beyond&lt;/a&gt; (spoilers)
&lt;h2 id=&quot;the-village-of-barovia&quot;&gt;The Village of Barovia&lt;/h2&gt;
&lt;p&gt;With the fog cleared away the party was able to see that the village was
nestled at the head of a valley created by Mount Baratok to the North and Mount
Ghakis to the Southwest. Just to the Northwest of the village sits an
impressive looking castle with high walls and several tall turrets with conical
roofs. The imposing structure sits atop a tall cliff face which descends about
1000 feet to the edge of town where a small chapel rests.&lt;/p&gt;
&lt;p&gt;You all walked into the street where you encountered a sweet old lady with a
pastry cart who introduced herself as &amp;quot;Granny.&amp;quot; You bought 6 of her dream
pastries and she directed you towards the Blood on the Vine tavern in the
middle of town where you could find several Vistani women to question.&lt;/p&gt;
&lt;p&gt;You entered the tavern and spoke with a middle aged Vistani woman named Alenka
while her two compatriots sat behind her whispering and giggling. Alenka
indicated that they no longer counted themselves among the Vistani and
preferred the ownership of the tavern over a life of wandering. When asked
about Grigori, the merchant who sent you into Barovia, Alenka told you that he
was a liar and a scoundrel. She had not heard of any trading caravans being
lost in Barovia.&lt;/p&gt;
&lt;p&gt;After Alenka tired of your group, the young man sitting alone at the back of
the tavern introduced himself as Ismark the Lesser, the burgomeister of the
village. He told you that his father, the previous burgomeister, passed away
from apparent stress 3 days previously after a vicious siege on his house by
the minions of &amp;quot;The Devil Strahd.&amp;quot; He asked for your assistance and you agreed
to accompany him to the burgomeister&#39;s mansion.&lt;/p&gt;
&lt;p&gt;Before meeting him there, you briefly stopped into Bildrath&#39;s Mercantile where
a small balding man with thick glasses offered you a measly 13g for all of the
loot you had acquired in the Durst Manor. His prices seemed incredibly inflated
due to his shop being the only one in the village. His hulking assistant,
Parriwhimple made a brief appearance to see you all off, making it very clear
that Blidrath was not someone to be provoked.&lt;/p&gt;
&lt;p&gt;Arriving at the burgomeister&#39;s mansion, you found Ismark waiting over the body
of his deceased father, Kolyan Indirovitch. He asked you to help him give his
father a proper burial as no one else in town would risk angering Strahd, to
which you all agreed. Ismark was also visited by a woman dubbed &amp;quot;Mad Mary&amp;quot; by
the townsfolk. She was distraught over the disappearance of her daughter,
Gertruda, ten days ago. Apparently Gertruda ran away into the woods and hasn&#39;t
been seen since. After reassuring Mary that you would all try to help find her
daughter and ushering her out, Ismark indicated to you all that there was very
little chance of helping the girl. She was very likely, he said, either dead or
under the control of Strahd, who occasionally would take a consort for his own
pleasure.&lt;/p&gt;
&lt;p&gt;You all decided to get some rest for the night and to bury Kolyan in the
morning. You each ate one dream pastry before bed and slept soundly through the
night. Indigo and Willam experienced vibrant dreams of happy times, while
Sabine experienced a peaceful solitude that she had not felt in years. Waking
up the next morning was less pleasant as you were all brought back to the
dreary reality of the world you had entered. Despite the delicious breakfast of
burgers made by the &amp;quot;burger-master&amp;quot;, you all started the day wishing just a
little bit that you were back in your dreams.&lt;/p&gt;
&lt;p&gt;After breakfast you set out with the casket of Ismark&#39;s father and made the
short journey through town to the small chapel on the hill. Upon arriving you
encountered a haggard and confused priest, Father Donavitch. He was engrossed
in prayer and when the party finally got his attention, it was clear that he
was not entirely there. He was distraught over the &amp;quot;loss&amp;quot; of his son, but as he
talked you could hear the screams from below you of a young man pleading to be
let out and fed. After interrogating him and Ismark, you discovered that Doru,
the priest&#39;s son was lured to Strahd almost 10 years previously and turned into
one of his consorts. When Doru returned, his father, seeing that he had been
changed by Strahd, trapped him in the basement and began praying to the
Morninglord for aid. Doru has been locked there ever since, never having his
hunger satiated, and father Donavitch has lost himself in his grief and
desperation, not realizing the amount of time that has passed.&lt;/p&gt;
&lt;p&gt;After performing the funeral rites and burial for Ismark&#39;s father, you went
back to the chapel to try and help Doru. Sabine descended the stairs first and
attempted to assess the situation. Doru was desperately hungry to the point
that it was all he could think or talk about. He looked like he wanted to
escape, but the party was able to keep him contained in the basement and beat a
hasty retreat when it became clear there was nothing that could be done for the
young man right now. You left the chapel, promising father Donavitch that you
would find a way to help his son. Ismark, however, indicated that this was not
likely.&lt;/p&gt;
&lt;h2 id=&quot;the-village-of-barovia-part-2&quot;&gt;The Village of Barovia - Part 2&lt;/h2&gt;
&lt;p&gt;You all emerged from the small chapel around noon feeling quite dour. Sabine,
Indigo and Musu took a few deep breaths and each recovered in their
turn. Willem began to hyperventilate and as he tried to catch his breath, he
suddenly found himself eating a dream pastry. He immediately began to feel
better and joined the rest of the party, who were all eyeing him suspiciously.&lt;/p&gt;
&lt;p&gt;You decided that you needed to gather more information from the Vistani at the
tavern and Musu volunteered to go in and act as the infiltrator, as he
was...away...the last time you visited. He quickly and inadvertently attracted
the attention of the three Vistana women, who were all looking over at him
while exchanging excited whispers. After finding out that you were looking for
information on Grigori, she “invited” you to buy her and the other girls a
drink in exchange for what they knew.&lt;/p&gt;
&lt;p&gt;You found out from them that Grigori is a known associate of Strahd and the he
was probably promised some kind of reward for bringing the party to Barovia.
You also learn that the three women have been cast out of the Vistani
community, though you do not know why. (I don’t remember if they told you
anything else. Anyone remember?)&lt;/p&gt;
&lt;p&gt;As the party waited just out of sight of the tavern, Granny wheeled her cart
past and you now noticed that it was adorned with a small windmill insignia.
You talked with Granny for a little bit and ascertained that she and her two
sisters live in a windmill to the west of the village - the same windmill granted
by the deed in your party’s possession. Granny seemed very distressed when
presented with this information, thinking that you were going to make her and
her sisters leave their home, but you reassured her that that would not happen.
Before leaving, she slipped Willem an extra dream pie (There was a reason, I
don’t remember it, but I know it happened).&lt;/p&gt;
&lt;p&gt;After leaving you, Granny went to the house you saw her visit yesterday and the
man came out looking almost frantic. Granny gave him his dream pastries,
seemingly collecting no payment, and went off down the street. When you
investigated the house, you were able to see through the window into a one room
cottage, neither filthy nor clean, where the man you had just seen was lying
asleep in the bed. On the far wall you noticed a small pair of overalls - a
child’s overalls - hanging by the back door. You attempted several times to wake
the man, all to no avail. You left without investigating further.&lt;/p&gt;
&lt;p&gt;After this,
you went to see Mad Mary in her secluded manor, just up the road from the
Burgomaster’s mansion. Mary greeted you enthusiastically and welcomed your
assistance in finding her daughter. She allowed you into her house and led you
up the stairs and down a narrow hallway to a locked door at the very end. Her
daughter, Gertruda’s, bedroom was kept in pristine condition for the most part.
As you all searched the room, you found that there were markings on the stone
sill just outside her garden window that looked similar to some of the claw
marks you saw at Ismark’s mansion. You also discovered a small drop of blood on
the carpet right at the head of the bed that Mary dismissed as having come from
a nose bleed. As the group pushed her on this, Mary became more and more
distressed until she finally forced you all out.&lt;/p&gt;
&lt;p&gt;Emerging onto the street once more, you all decided there was nothing more to
be done here and so you opted to move out of town in search of the Vistani camp
to the West of the village. You had walked about an hour towards the ever
growing line of trees when you came to the river that you had followed into the
valley. Indigo smelled a horrible stench as you neared the bridge that crossed
over and he went to investigate. About 50 feet from the bridge on the near side
of the river was the mangled, partially decomposed body of a young man. Tied up
just 10 feet away was a small rowboat. You searched the body and discovered a
note written by Kolyan Indirovich asking for aid - from whom, you do not know. It
appears that this young man was about to set out down the river to the West.&lt;/p&gt;
&lt;p&gt;Deciding to avoid crossing the bridge, you instead opted to use the small
rowboat to travel downstream. You traveled several hours this way, passing into
the dark forest with its towering conifers. As nighttime approached, you came
across a place where the river seemed to converge with a path along the hill to
the south. You all decided to find camp here.&lt;/p&gt;
&lt;p&gt;Musu and Indigo took the first watch while Sabine and Willem slept. Indigo
sensed the sounds of his howling brethren change about an hour after darkness
fell and knew they were coming for the party. He and Musu roused Sabine and
attempted to wake Willem, to no avail. The rest of the party hoisted Willem
into a nearby tree, high enough to be safe from the wolves, and lashed him
there.&lt;/p&gt;
&lt;p&gt;As you finished securing Willem, six wolves emerged from the darkness
and attacked. Indigo attempted to talk them down, but they did not respond to
his overtures. After a quick fight, four wolves were down and the other two
retreated as a dark shadow coalesced in the clearing by the campfire. Strahd
von Zarovich greeted the party, welcoming them to Barovia. He apologized for
his wolves and told the party they would not be a problem tonight.&lt;/p&gt;
&lt;p&gt;The party noticed a figure stooping behind Strahd in the darkness and
recognized it as Duro, the poor wretch from the chapel cellar. His face and
shirt were covered in dark blood and when questioned, he hid behind his master
who stated that he couldn’t be blamed for what he was driven in his hunger to
do. After extending to the party an invitation to visit him in his castle,
Ravenloft, he bid the party farewell and they melted into a swarm of bats (I
know I said just one, but this makes more sense) and flew away.&lt;/p&gt;
&lt;h2 id=&quot;the-old-svalich-road&quot;&gt;The Old Svalich Road&lt;/h2&gt;
&lt;p&gt;The party resumed their normal watch after the Departure of Strahd and his
minions. Willem woke up about halfway through the night and completed the
second watch with Sabine while Indigo and Musu tossed and turned, each
experiencing nightmares the whole night through.&lt;/p&gt;
&lt;p&gt;Upon waking, the party noticed activity on the eastward path, back towards the
village. You all packed up camp and attempted to sneak over to investigate the
other occupants of the road. You were quickly spotted, however, by Grigori, the
weathered but good natured Vistana who had first commissioned you to come into
Barovia under apparently false pretenses. You confronted him about this and he
was very up front about his trick. He revealed that he was asked to perform
this service for Strahd in exchange for being granted passage out of Barovia.
The party did not take this well, but Grigori happily paid the remainder of his
original offer which helped to quell the concerns of the more…fiscally minded
party members.&lt;/p&gt;
&lt;p&gt;Grigori said he was going to the Vistani encampment and invited the players to
accompany him, which you all agreed to. As you made your way through the
forest, you all noticed you were being tailed by an unkindness or ravens (yes,
that is what it’s called). Indigo attempted to ask them what they were doing,
but they seemed rather tight-beaked.&lt;/p&gt;
&lt;p&gt;After a bit you came to a crossroads where a small gallows and a graveyard had
been erected. Grigori indicated to you that the right path would lead to Tser
pool where the Vistani were camped. As you walked on, Indigo turned back and
noticed a body hanging from the gallows where none had existed before. As the
rope twisted the body turned to reveal Indigo’s own face staring back at him.
He turned to the party to tell them, but when everyone looked back, there was
nothing there.&lt;/p&gt;
&lt;p&gt;You all made your way down into the forest and eventually came to a clearing
where the river settled into an eddying pool about 100 feet wide. At the edge
of the pool, right by the road, was a lively camp of Vistani. When they spotted
Grigori, there was a flurry to welcome him back. It was revealed to you all
that when a Vistana leaves the group it is as if they have died, so Grigori’s
return was cause for much celebration.&lt;/p&gt;
&lt;p&gt;You were invited to sit down to eat and drink by a Vistana woman named Helvia
and her friend Milosh. The two were also taking care of a very drunk gentleman
named Laszlo. They told you of the Vistani and how long ago, when Strahd first
came to this land, the Vistani who helped him when he was sorely in need. He
now honors this debt by allowing the Vistani to live in—and sometimes even
depart from—Barovia in peace. Because of this unspoken agreement, the Vistani
will not act openly against Strahd. You also learned of the three Vistani, or
rather Mortu, women who lived in the village of Barovia. They were cast out
from the Vistani several years ago because of the part they played in the
assault of a younger Vistana girl.&lt;/p&gt;
&lt;p&gt;You were also directed to Madame Eva, the wise old Vistana woman who called
this camp home. She supposedly has an uncommon gift, even among the Vistani,
for reading the threads of fate. When you entered her tent, she greeted each of
you by name. She was a darker skinned old woman with two milky white eyes and
long white hair braided with dozens of black feathers. She offered to read your
fortunes and brought out a deck of cards. The reading, she said, would aid in
your struggle against Strahd, should you choose that path. The clues she gave
were as follows:&lt;/p&gt;
&lt;p&gt;Rogue, Master of Coins&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;This card tells of history. Knowledge of the ancients will help you better
understand your enemy.&lt;/li&gt;
&lt;li&gt;I see a nest of ravens. There you will find the prize.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Avenger, 1 of Swords&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;This card tells of a powerful force for good and protection, a holy symbol of great hope.&lt;/li&gt;
&lt;li&gt;The treasure lies in a dragon’s house, in hands once clean and now corrupted.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Bishop, 8 of Glyphs&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;This is a card of power and strength. It tells of a weapon of vengeance: a sword of sunlight.&lt;/li&gt;
&lt;li&gt;What you seek lies in a pile of treasure, beyond a set of amber doors.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Mists, Queen of Spades&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;This card sheds light on one who will help you greatly in the battle against darkness.&lt;/li&gt;
&lt;li&gt;A Vistana wanders this land alone, searching for her mentor. She does not
stay in one place for long. Seek her out at Saint Markovia’s abbey, near the
mists.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The Innocent, Queen of Hearts&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him.&lt;/li&gt;
&lt;li&gt;He dwells with the one whose blood sealed his doom, a brother of light snuffed out too soon.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;She also gave each of you your own reading, giving you advice for how to reach your true goals.&lt;/p&gt;
&lt;p&gt;The group stayed the evening at the Vistani camp and were not disturbed. Willem
spent the night in the ecstatic haze of his dream world, unable to be roused.
The rest of the party slept soundly and awoke feeling rested.&lt;/p&gt;
&lt;p&gt;Heading out from the pool in the morning, the party followed the course of the
river until their path met back up with the southern leg of the road. You all
crossed the bridge spanning Tser Falls and then wound your way down the
hillside to the base of the waterfall where you found a smaller pool, filled
with mist and the roar of millions of gallons of falling water. Indigo decided
to turn into a spider and crawl along the walls into the small cavern behind
the waterfall. There he found the long abandoned remains of a camp with several
smudged notes. Sabine was able to make out a couple of words that looked like
“fanes” and “consecra”.&lt;/p&gt;
&lt;p&gt;After returning to the road, the party trekked for a couple more hours before
arriving at another crossroads. The left path led West through a large wrought
iron gate, that very closely resembled the gates at the entrance to the Village
of Barovia, before heading into another towering, dark forest. The right path
went North and then hooked to the East, winding slowly up a great hill capped
by the same castle you observed towering over Father Donovan’s chapel.&lt;/p&gt;
&lt;p&gt;At the head of this second path was a black carriage and two large black draft
horses. Indigo went to speak to the horses who seemed only able to respond with
“We do as we are told.” Eventually you are able to convince one horse to go
back to the castle, and then you simply removed the harness from the other
horse. Indigo transformed into a draft horse and after getting hooked up, the
rest of the party loaded into the carriage and headed towards the gate to the
West.&lt;/p&gt;
&lt;h2 id=&quot;the-road-to-vallaki&quot;&gt;The Road to Vallaki&lt;/h2&gt;
&lt;p&gt;After commandeering the carriage that Strahd left to bring the party up to Castle
Ravenloft, you all headed through the large wrought iron gate. As you passed between
the two headless statues standing guard on either side of the gate, you felt an icy chill
creep into the back of each of your minds.&lt;/p&gt;
&lt;p&gt;Beyond the gate, you see two burned out farmhouses on either side of the road, one
with a small field left to go fallow, and an old broken-down wagon covered in weeds. In
the field were several scarecrows stuffed with a mix of straw and what looked like black
feathers. As Indigo approached them, he noticed one lurch forward and called out for
help. Indigo transformed first into a rhino and then into a unicorn… er… horse.&lt;/p&gt;
&lt;p&gt;A fight broke out and after a mad flurry of straw and feathers, you had reduced the
scarecrows to scraps. As you were dusting yourselves off, the rest of the party notices
Willem finishing one of his dream pies. Indigo retrieved some feathers and offered them
to one of the ravens, who accepted and nodded respectfully. The party then searched
the area finding mostly weather damaged household items, but you did locate a small,
sealed chest in the wagon containing a few silver pieces, a deck of cards, a pair of dice,
and a ragdoll.&lt;/p&gt;
&lt;p&gt;You all decided to burn the carriage - 300 yards from where you stole it - and head into
the forest to the west. As the road grew dark and a mist settled into the forest floor, you
came across several different people. There was a small Vistani caravan who greeted
you and offered you wine and a man named Dmitri and his little girl Anastasia. Dmitri
told you of the “troubles” in Vallaki between the burgomaster, Baron Vargas Vallakovich,
and a powerful woman named Lady Wachter. He and Anastasia had left for Barovia
where he had family living. Indigo gifted the little girl the ragdoll he had found, and the
party continued on.&lt;/p&gt;
&lt;p&gt;As you neared the end of this branch of the Svalich Wood and the trees started to thin,
you heard several strange noises on both sides of the road. Strange giggles from up in
the trees and the sounds of several different things moving nearby. A group of men
emerged from the trees, all with longbows trained on you. They questioned you about
your motives and on realizing you were not agents of Strahd, they relaxed and began
talking with you.&lt;/p&gt;
&lt;p&gt;You learned that one among them was the young man, Luvash, who had assaulted the
Vistana girl, Olivetta, and had been expelled from the ranks of the Vistani. He said he
was making amends for his crimes and the other scouts vouched for him, saying he was
a good man. They told you they were vampire hunters and had been plotting against
Strahd, looking for clues about the Fanes of Barovia.&lt;/p&gt;
&lt;p&gt;The Fanes, they said, were ancient spirits that embodied the very heart of this valley
long before it was ever called Barovia. The Seeker of the Forest was a spirit who sought
the future and was ever looking forward. The Weaver of the Swamp preserved what had
come to pass, weaving all things into the threads of fate. And the Huntress of the
Mountain dwelt always on the dark underside of the weave, providing rest to the weary
departed.&lt;/p&gt;
&lt;p&gt;As you were talking, one of the scouts suddenly cried out from up in the tree. You all
looked up to see a figure holding the limp body of the scouting and gorging itself on his
blood. A fight erupted and the party jumped into action to chase down the monster.
Sabine cast a spell on her sword which illuminated the entire area and you all see that
the creature was Doru, the young man who had been locked in the basement of the
chapel in Barovia.&lt;/p&gt;
&lt;p&gt;Sabine searched the other side of the road for the source of the giggling you had all
heard and discovered a young girl crouched on a branch about 10 feet off the ground,
her front covered in blood as well. She ran up to the tree, scaled the 10 feet to the lower
branch and engaged the girl she guessed to be the missing Gertruda.&lt;/p&gt;
&lt;p&gt;Meanwhile, Indigo, Musu, Willem and all of the scouts - well, four of the scouts
anyway - pursued Doru. Indigo transformed first into a massive spider and later into a
hulking bear to pursue Doru up into the trees. Willem shot out flashes of radiant energy
to keep the vampires from healing. Musu threw his javelin and then got his axe back out
and ran to help Sabine. And the scouts fought, and died (mostly), valiantly. The
vampires both realized they were outmatched early on and tried to flee, but ultimately
the party was able to chase them through the trees, bring them down to the ground, and
beat the absolute shit out of them. Doru ended up in a crumpled heap after a 90 foot fall
from the treetops (just now realizing I probably should have had everyone on the ground
make dex saves to avoid the 30 foot section of tree crashing to the ground), and
Gertruda met her end as a bloody pile of gore after Indigo ripped her to shreds.&lt;/p&gt;
&lt;h2 id=&quot;the-old-windmill&quot;&gt;The “Old” Windmill&lt;/h2&gt;
&lt;p&gt;After the carnage from the fight with two vampire spawn subsided, the party
regrouped and welcomed a new face into the fold. Allysia, the lone surviving
scout among the group you all witnessed get slaughtered, is a half-elf monk
born in Vallaki but ostracized early in her life for her mixed heritage. Since
then she has grown up in the wilds of Barovia making friends, or at least
contacts, among the less civilized inhabitants of the valley.&lt;/p&gt;
&lt;p&gt;The party decided to burn the bodies of the two vampires and stay the night
under the cover of the trees. In the morning, the party began their westward
trek once more. Emerging from the forest, they found themselves descending into
a valley within the valley. The road wound around rolling hills toward a
tattered looking windmill in the distance at the foot of the wooded foothills
beneath Mount Baratok.&lt;/p&gt;
&lt;p&gt;The windmill stood on a small hill at the very bottom of the valley. You came
first to a rickety picket fence gate with a small sign that was hanging by only
one chain. The words had been scratched out, but Indigo though he could make
out the word “Old”. One of the ravens perched on the fence nearby warned you to
leave and go to Vallaki, but the party did not listen.&lt;/p&gt;
&lt;p&gt;Approaching the windmill, you all saw 4 stones standing vertically in a circle
about 30 yards to the southwest of the windmill. Upon investigation, you could
see that they were all very old and covered in moss and each one had a distinct
symbol carved into the top.&lt;/p&gt;
&lt;p&gt;Approaching the windmill, you could hear a faint rumbling, grinding noise
coming from the open window on the second story. Indigo and Allysia decided to
investigate, using the scaffolding encircling the windmill up to the second
floor. They saw an older woman working a grinding stone and several bags of a
white powdery substance.&lt;/p&gt;
&lt;p&gt;Allysia attempted to ride Indigo, in the shape of a massive spider, up to the
third floor window, but unfortunately it was too gross, and she fell and landed
with a crash on the scaffolding. The old woman was alerted and came to the door
to see who was there.&lt;/p&gt;
&lt;p&gt;When the door opened, you were all greeted by a woman calling herself Bella and
invited into the cramped first floor of the windmill. You noticed a stone oven
on one wall with several dozen pies baking inside, lots of bags and containers
of various ingredients, a small rack of chicken cages, and a large barrel of
viscous black liquid sitting next to the kitchen table in the center of the
room. Indigo, using detect magic, could sense divination magic coming from the
barrel.&lt;/p&gt;
&lt;p&gt;Bella told you about her and her sisters’ pie baking venture—how she and her
sister Ofalia baked the pies and Morgantha (Granny) sold them in Barovia—and
she also mentioned some troubles with an orphanage in Vallaki that had been
weighing on them. She asked your assistance in checking on the orphanage and,
if possible, bringing some of the orphans back to the windmill to be taken care
of. She said she worried that if Morgantha got back and they still hadn’t heard
from their friend, Vasili, that she would go herself, which would be far too
dangerous a journey for an old woman like her.&lt;/p&gt;
&lt;p&gt;The party asked to see the rest of the windmill and Bella took you all up to
the second floor where the grinding wheel was located. You saw a box full of
bones on the ground and when asked about it, Bella said they grind the animal
bones they have leftover and scatter the powder in the garden to help the soil
health. Allysia attempted to sneak up the stairs to the third floor, but Bella
noticed her and beckoned her back downstairs, worried that the characters would
see her “Granny Panties”.&lt;/p&gt;
&lt;p&gt;The party all said goodbye to Bella—after taking several of the pies she
offered—and went outside. After Allysia shared what she saw with Musu, saying
that she didn’t recognize some of the bones, he charged back to the house and
demanded to see the bones himself. Bella took him back upstairs where he
examined the box, but he was unable to identify any of the bones as human. He
apologized and left with the rest of the group.&lt;/p&gt;
&lt;p&gt;Indigo, ever suspicious, transformed into a tiny spider and crawled once more
up to the third floor window to see what he could find. He looked in on,
presumably, the sisters’ bedroom. Against the far wall, he spotted two small
crates, each containing a child locked behind a set of bars.&lt;/p&gt;
&lt;p&gt;He guided the party down the road, out of view of the windmill, before
suggesting the group take a short rest. After resting, indigo shared what he had
seen. Musu immediately went stomping back towards the windmill to free the
children and deal with Bella and her sister, followed hurriedly by the rest of
the party. Indigo opted to scale the
windmill once more to look in on the children while the rest of the party
charged the front door. Upon realizing she was under attack, Bella’s façade
melted away, revealing a bent old crone with a hooked nose, long tangled hair,
woven with animal bones and feathers, and a string of small skulls draped
around her waist.&lt;/p&gt;
&lt;p&gt;Indigo saw through the third floor window that the crates with the children had
been moved somewhere. He saw Bella rush up the stairs to call for her sister,
before seeing him (giant spider) outside the window and running back
downstairs. A moment later, a second old crone emerged from the trapdoor in the
attic. She swiped at Indigo through the window and then she also fled down the
stairs.&lt;/p&gt;
&lt;p&gt;Unable to enter the third floor window, Indigo went back to the second floor,
turned back into a human and entered to join the fray. Bella took several hits
and was knocked prone by Sabine’s thunderous smite, but as the party closed in
on her, she vanished. Several attempts were made to attack the spot where she
had been, but none successfully hit. Ofalia engaged the party at the top of the
stairs and was quickly flanked by Indigo from behind, and the rest of the party
in front of her. She retreated behind the grinding stone on the second floor.&lt;/p&gt;
&lt;h2 id=&quot;the-three-sisters&quot;&gt;The Three Sisters&lt;/h2&gt;
&lt;p&gt;The remaining battle was a flurry of cramped fighting, trickery, and confusion.
Shortly after the disappearance of Bella, a younger girl came running down from
the third floor, crying for help. Indigo stopped her, preventing her from
running through his moonbeam, and ushered her downstairs after repositioning
his spell. Sabine and Willem were on the first floor trying to locate Bella
when the girl ran downstairs and hid behind the table. Willem cast detect
magic, but his attention was focused out the front door. He watched a small
spec of light at the forest edge, about 30 feet up in the trees, for several
seconds before turning back to the chaos inside.&lt;/p&gt;
&lt;p&gt;Musu and Allysia ran past the girl and engaged Ofalia in combat. After taking
some damage, Ofalia managed to slip past all three of her pursuers and ascended
the stairs to her bedroom. Willem, turning to run upstairs, glanced towards the
table and saw the young girl, wreathed in a blue haze of what was clearly
transmutation magic. He cried out a warning as the girl walked forward and
placed her hands on the barrel of thick, black goop, calling forth a hairless,
long eared creature that walked with the help of two massive arms.&lt;/p&gt;
&lt;p&gt;Indigo repositioned his moonbeam to the first floor, forcing Bella out of her guise as
a little girl, and joined Sabine and Willem in fighting her. At the same time,
Musu and Allysia chased Ofalia up and up, catching her, only for her to slip
away again into the attic. Not wanting the children to come to any harm, they
pursued her as fast as they could. But when cornered
in the attic it became clear that her sole priority was to escape at any cost.
She vanished, just as Musu was beginning to attack.&lt;/p&gt;
&lt;p&gt;Bella, sensing that she, too, was outmatched by the trio downstairs, also
vanished. The party spent several minutes freeing the children and searching
the house for any sign that the hags were still around, but found nothing. As
Indigo was passing the second floor window, he noticed three figures in the
distance, one pushing a small cart, meet on the road, stop, and then disappear
behind a hill about a half mile away.&lt;/p&gt;
&lt;p&gt;It was decided that the windmill and all of the hag’s property should be
destroyed—save for some costume jewelry that Indigo found and the 8
chickens that the hags had in cages in the kitchen. While everyone else was
distracted, Willem gave in to his temptation yet again and pilfered 3 pies
directly from the oven where they had just finished cooking. Sabine then threw
a large amount of flour into the air, vacated the room, and then threw a torch
inside. There was a large fireball and the party could see that the wooden
supports inside had begun to burn.&lt;/p&gt;
&lt;p&gt;As the party was leaving the windmill, Willem noticed the small speck of
magical aura at the forest edge moving up and away before being swallowed by
the fog to the west.&lt;/p&gt;
&lt;p&gt;The party learned that the boy (7) was named Freek and the girl (5) was named
Myrtle. Freek hardly spoke except to say his name and to mumble things to
Myrtle that she seemed to understand. Myrtle was not able to tell the party
much, other than that she and Freek were from Barovia and had been given to the
hags by their parents. The party suspected that Freek was the child of the man
in town who had been desperate for more pies from Granny.&lt;/p&gt;
&lt;p&gt;The 8 chickens were reluctant to accompany the party and it seems that they
bore no ill will toward the hags, but eventually Indigo was able to convince
them to join, if only until they could find better accommodations.&lt;/p&gt;
&lt;p&gt;The party spent much of the rest of the day on the road towards Vallaki, which
wound northward up into the foothills of mount Baratok before turning westwards
and plunging into yet another thick forest. About an hour into the forest, the
party heard the sound of approaching hoof falls and decided to hide, just off
the road. From the trees, you watched as a skeletal rider and horse slowed and
came to a stop right on the road where you all had just been. It looked
directly toward you briefly before turning back to the road and proceeding
onwards.&lt;/p&gt;
&lt;p&gt;A little farther down the road, you encountered a Vistana named Arrigal. He was
quite a bit less immediately amicable than the Vistani that you have already
encountered, but he nonetheless offered to accompany you to the gates of
Vallaki. Though he said he would not be able to enter the city with you.
Vallaki’s policy on Vistani was less than welcoming. Because of that point, he
asked you to do him a small favor. To visit the toy shop of the “famous”
Blinsky, and retrieve a doll for his niece. He directed you to meet him at his
encampment just south of the walls of Vallaki once you had secured the doll. As
the walls of the city came into view, he bid you farewell and made his way to
the south through the forest.&lt;/p&gt;
&lt;h2 id=&quot;the-gates-of-vallaki&quot;&gt;The Gates of Vallaki&lt;/h2&gt;
&lt;p&gt;The party approached the wrought iron gate, set into the 10 foot tall wall made
of large wooden piles, driven side by side into the ground, each sharpened to a
point at the top. Behind the wall, several guards could be seen patrolling the
ramparts with several more standing behind the gates. Additionally, there
seemed to be more than a dozen wolf heads on pikes displayed across the top of
the wall. At your approach, you were greeted with a barrage of questions about
who you were, where you were from, what your business was in Vallaki, and most
importantly, how you felt about “The Devil.”&lt;/p&gt;
&lt;p&gt;After reassuring the guards that you intended to make no trouble for the city,
you were admitted through the gate. You were received by a large group of
guards who insisted you all remove your armor and weapons so that you could be
searched for contraband or anything dangerous. Sabine refused at first,
protesting that a lady would never “disrobe” in public like that. However,
eventually she consented to be led into one of the guard houses by two female
guards to be searched more privately.&lt;/p&gt;
&lt;p&gt;After cataloging all of your gear, the party was questioned more thoroughly by
the guards regarding the children that were accompanying them. During this
exchange, the party noticed that all of the guards, despite being rather
unfriendly, were smiling almost unceasingly. When questioned, the guards simply
stated that everyone in Vallaki was happy because “Vallaki is the safest city
in all of Barovia!”&lt;/p&gt;
&lt;p&gt;Once they were satisfied that you meant no harm, the guards pointed you in the
direction of the Arasek Stockyard where they said you could keep your chickens.
You made your way into a clearing off the main road that contained a few empty
pens and a brightly colored, dilapidated carnival wagon off to one side. On one
side of the yard lay the entrance to the coffin maker’s shop, and on the other
lay a general store from which an older gentleman came out to greet you.&lt;/p&gt;
&lt;p&gt;He agreed to purchase your chickens for 3g, and the chickens agreed to stay
here for the time being, provided the party come back to check on them in a few
days to ensure they were happy. Making your way out of the stockyard, Indigo
spotted two guards walking back to their post who had taken an interest in his
pipe weed during the search. He befriended them and asked if they would care to
share a smoke. They gladly accepted and said they would meet him at the Blue
Water Inn after their shift.&lt;/p&gt;
&lt;p&gt;The party continued on into the main square, where they had been told they
would need to gather in three days time for the Festival of the Blazing Sun.
The square was still decorated with streamers and posters advertising for the
Wolf’s Head Festival which had been a few days ago, and after talking to some
people, you discovered that the Baron threw weekly festivals as a way of
raising the spirits of the people of Vallaki. In the middle of the square was a
large raised platform upon which sat about a half dozen stocks, one of which
was occupied by a smiling middle aged man. Behind him, towered a solitary
gallows.&lt;/p&gt;
&lt;p&gt;The party approached the man and was able to gather that he had been locked
there because he wasn’t happy enough. But he insisted that that was in the past
and he was now incredibly happy, because the Baron would take care of all
Vallakians. Indigo gave the man some water and a goodberry before he was shooed
away by some guards.&lt;/p&gt;
&lt;p&gt;Eventually the party made their way to the Blue Water Inn where they found a
table and met Danika, the barmaid. She fetched them some drinks and food, and
was in the middle of negotiating for lodging when a jovial voice called from
the kitchen not to charge for the room. She sighed, but seemed unwilling to
challenge the voice, who the party learned belonged to Urwin, Danika’s husband
and owner of the Blue Water Inn. Two young boys ran around the room, hanging
off the banisters and trying to spy on patrons. These were Danika and Urwin’s
children.&lt;/p&gt;
&lt;p&gt;After a little bit, the two guards came in looking for Indigo, and while the
rest of the party enjoyed their drinks and the warmth of the fire, Indigo
attempted to get whatever information he could out of the guards. From them, he
was able to glean that everybody in Vallaki was happy—presumably by
compulsion—and that the Baron threw weekly festivals where all citizens were
expected to attend. He learned that law and order are very important to the
Baron and any malfeasance would be dealt with strictly. He had initially
thought they may have been charmed, but after interrogating them, it seemed
that this was no magical compulsion. He also found out that Vallaki was a place
where outsiders may be tolerated but they were rarely trust. At least, by most.&lt;/p&gt;
&lt;p&gt;After Indigo returned, the party decided to go to bed, and they all
collectively hauled Willem (who had already passed out) up the stairs to the
bedroom. Freek and Myrtle took the room next door for themselves.&lt;/p&gt;
&lt;h2 id=&quot;vallaki-the-safest-city-in-all-of-barovia&quot;&gt;Vallaki – “The Safest City in All of Barovia”&lt;/h2&gt;
&lt;p&gt;The party spent an uneventful night at the Blue Water Inn, with Sabine watching
over the two kids in the other room. In the morning, before heading downstairs,
she informed the rest of the party that when she had been searched separately
the previous day, the two female guards had told her that she bears a striking
resemblance to Tatyana, a girl famous in Barovian folklore.&lt;/p&gt;
&lt;p&gt;It is said that Tatyana was a peasant girl living in the valley when Strahd von
Zarovich first arrived to conquer. He fell in love with her, but she hated him
for his brutality and instead fell in love with his brother Sergei. In his
jealousy, Strahd killed his brother—an act which was said to have sealed his
fate as a Vampire lord—and pursued Tatyana. Stricken with grief and fear of her
lover’s killer, Tatyana threw herself from the cliffs on which castle Ravenloft
rests. Barovian folklore holds, however, that no souls may depart the valley
while it remains the domain of the Devil Strahd, and so occasionally the souls
of long past residents of Barovia will reemerge. When Strahd learns of a new
reincarnation of Tatyana, he will stop at nothing to make her his.&lt;/p&gt;
&lt;p&gt;The two guards recommended that Sabine keep this a secret and remain covered up
whenever possible. They also told her to seek out Father Lucian at St. Andral’s
Church, implying that he could provide her with some measure of protection.&lt;/p&gt;
&lt;p&gt;When the party went down for breakfast, they were joined by Urwin Martikov who
brought everyone a huge plate of eggs. He talked to you a little about the town
and his position in it. He and his family seem happy here in Vallaki, but
theirs are some of the only smiles in the city that seem genuine. He mentions
that his father runs the winery to the west.&lt;/p&gt;
&lt;p&gt;As the party was leaving, they met Ernst Larnak, a somewhat weasely looking
little man, who invited them to the house of his mistress, Lady Fiona Wachter.
The party decided to honor the request and went to meet with her right away.
She lives in a stately manor house on the east side of town with several
servants and her three children. While there, the party learned that Lady
Wachter is not a fan of the Baron and that she is organizing some kind of
resistance to him, although she was not forthcoming with the details of this.&lt;/p&gt;
&lt;p&gt;The party learned that Lady Wachter had an encounter with Strahd when she was
younger that left her doubting the malevolence which has been ascribed to him
by the Vallakovich’s. She thinks the true evil in the valley is the Baron and
the constant state of paranoia which he has forced upon the citizens. She also
mentioned that on her way back from her meeting with Strahd, she visited Madam
Eva who read her fortune which stated that the coming of an outsider to Vallaki
would mark a new era. They would bring great ruin—“a purge like no other”—but
when all was done, the sun would once again shine on the people of Vallaki.&lt;/p&gt;
&lt;p&gt;While at the Wachter Manor, the party also meets Fiona’s youngest daughter,
Stella, who has been afflicted with a condition that makes her act like a cat.
Indigo attempted communication in cat speak, but this did not yield any
productive results.&lt;/p&gt;
&lt;p&gt;After trying, and mostly failing, to gain access to other parts of the manor,
the party left and headed to Blinsky’s Toys. You were met by a large, jovial
man in full court jester regalia and his small pet monkey, Piccolo, whom he had
dressed in a pink tutu. The party bought several toys including one of the
Tatyana dolls that bore a striking resemblance to Sabine, a Strahd
ventriloquist dummy, and a small figurine that Musu swears looks just like he
did when he was younger. This last doll had been a special order from the
captain of the guard, Izelka Strazni.&lt;/p&gt;
&lt;p&gt;After leaving Blinsky’s, the party conned their way into the Baron’s mansion by
claiming they were the Mertzt family. After being kept waiting nearly a half
hour, the Baron finally admitted you to his library. He spoke to you for
several minutes during which it became increasingly clear that he was not
entirely sane. He insisted on the city always being happy in order to keep “the
devil” away. He touted the weekly festivals as a huge success and one of the
main reasons for Strahd’s absence in Vallaki for the past hundred years. He
also keeps two large mastiffs with him at all times. As you are leaving the
house, you noticed that the room across from the library is labeled “Izelka.”&lt;/p&gt;
&lt;p&gt;The party then made their way to St. Andral’s where they briefly spoke with
Father Lucian. When asked about “amber doors” he said there was a temple far to
the southwest that he thought had something to do with amber, but he had never
been there. You learned from him that the Abbot in Krezk was supposedly a
powerful healer, but Lucian said that he had not heard from him in years. You
also asked about a nest of ravens and he pointed you towards a nest he had seen
at the edge of the woods the prior day. You investigated, but only found the
eggs of several other birds. Around this time, Wilem attempted to sneak a dream
pie, but discovered his three remaining pies were no longer in his bag.
Disheartened, he fell into a depressive state which gives him disadvantage on
all ability checks.&lt;/p&gt;
&lt;p&gt;Upon returning to the city, Indigo noticed that there seemed to be lots of
ravens circling the center of the town. He transformed into a monkey and began
running across the roofs to investigate, discovering that the central point of
focus seemed to be the Blue Water Inn. The players made their way back to the
Inn where Indigo spotted Rictavio, the old circus master, sneaking around the
back of the stables. The party followed him and, after a quick confrontation,
talked to him for a bit. You learned among other things that Rictavio is
traveling through Barovia searching for circus performers to join his show. You
each “auditioned” but nobody impressed him enough to get an offer.&lt;/p&gt;
&lt;p&gt;After Rictavio left, you all noticed there were lots of ravens occupying the
loft area of this stable. Indigo spoke with one raven and was able to discern
that there was a small box in the loft that the ravens stashed things. He also
noticed one raven that would not talk to him and that flew out the window when
pressed.&lt;/p&gt;
&lt;p&gt;Allysia decided to try and sneak up into the loft to investigate the box, but
when she opened the lid, she was immediately attacked by several dozen birds.
The party was able to calm them down and Indigo facilitated an exchange, in
which the party was able to acquire several potions, a decent amount of
platinum, and a mysterious leather bag that appears to be empty, and the ravens
gained a much more diverse collection of shinies.&lt;/p&gt;
&lt;p&gt;After wrapping up your trade session, you decided to look for Izelka. You were
told by a few passing guards that she could be anywhere but that you might
check the reformation center. You stopped by the reformation center and
convinced the guards to let you in. The main entryway was essentially a big
courtroom with several rows of benches two tables and what looked like a mix
between a throne and a bench at the head of the room. The guards searched
around for several minutes, but eventually came back and told you that Izelka
was not there at the moment. As you were leaving, you heard the faint cries of
someone upstairs who was clearly in a lot of pain.&lt;/p&gt;
&lt;h2 id=&quot;cast-out-of-eden&quot;&gt;Cast Out of Eden&lt;/h2&gt;
&lt;p&gt;The party turned as you heard the cry and saw a robed figure emerge from the
western door of the courtroom. The tall hooded man introduced himself as
Ilimir, one of the three reformers that runs the reformation center. He
apologized for Izelka’s absence, noting that she rarely comes to the
reformation center except to bring in new detractors for reeducation. He also
offered to give a tour of the center.&lt;/p&gt;
&lt;p&gt;He led the party through a large holding and processing room with a large cell
and three gaurds, then into the central hall with a large staircase in the
center leading to the second story. There were several rooms that looked to be
serving as barracks, a large mess hall, and an entrance to the large turret at
the back of the building which served as a training facility. There was another
heavy iron door on the east wall of this room that was barred and locked.&lt;/p&gt;
&lt;p&gt;The second story contained a large room of much smaller, individual cells.
Several more guards patrolled this room and the second floor landing. Allysia,
sensing that one of the prisoners was in distress, tried to stealthily drop her
knife for him to grab. But when he saw it he began to scream for the guards,
not wanting to be punished for having contraband. Allysia managed to play it
off as an accident, but the party was ushered out of the room.&lt;/p&gt;
&lt;p&gt;At the opposite end of the landing was another door that appeared to be locked
and as the party came out of the room with the small cells, they heard muffled
cries of terror coming from behind the door. Ilimir said that someone was being
“reeducated” inside and unfortunately he would not be able to show that room at
the moment.&lt;/p&gt;
&lt;p&gt;As he was leading you all back downstairs, you heard a commotion in the
courtroom and hurried in to find several guards escorting a tall, dark-haired
woman into the courtroom, closely followed by the baron and his two mastiffs.
The woman was accused of horse thievery and of being Vistani, as evidenced by
the bandana that had been found on her person. The baron pronounced the woman
guilty and sentenced her to death. He then left the courtroom and the guards
began leading the woman out, towards the gallows at the center of town.&lt;/p&gt;
&lt;p&gt;The party leapt into action and attacked the guards flanking the young woman
who was able to slip away in the chaos. The attack attracted the attention of
many of the guards nearby and soon the party was quickly overwhelmed.
Additionally, it attracted the attention of the elusive Izelka, who came
running from the direction of the town square when she heard the fight start.
The party took out a good number of guards but there were several close calls
including Allysia getting knocked out temporarily. But, eventually you managed
to rally and make your retreat through the western gates, stealing 2 horses and
fleeing into the woods.&lt;/p&gt;
&lt;p&gt;After escaping, the party searched the woods for a while, but was unable to
locate the Vistana woman. Eventually you decided to head toward the Vistani
encampment you had heard about to the south of the city.&lt;/p&gt;
&lt;p&gt;After making your way through the woods for about half an hour, you came to a
large hill with some small houses surrounding the middle and a large tent
encircled by Vistani tents at the top. You were stopped and briefly questioned
by a guard posted at the westernmost house, who appears to be at least part
elf. When he learned who you were looking for, he took you to the tent where
Arrigal and his brother were talking with several other Vistani.&lt;/p&gt;
&lt;p&gt;He explained that his niece, Arrabelle—the one for whom he had requisitioned
the toy—had disappeared earlier in the day while out with the young boy,
Alexei, who was seated in the tent looking distraught. Alexei mentioned that
she talked about going to Lake Zarovich sometimes, but said she knew how
dangerous it was for them to go near the city. Nonetheless, they all describe
Arrabelle as a very headstrong girl.&lt;/p&gt;
&lt;p&gt;Arrigal said that many in the camp were already searching the woods but he
would appreciate any help you could give. As you were all talking, a commotion
could be heard outside and one of the guards ran in to tell Luvash that there
might be trouble. You all peaked out to see an angry mob emerging from the
woods to the north with torches and pitchforks—among them, a good number of
angry looking guards.&lt;/p&gt;
&lt;p&gt;Arrigal quickly asked why they were there and after explaining what happened,
he called you fools and directed you to leave out the south side of the tent.
After a few fortuitous stealth checks, you were all able to sneak back to the
cover of the trees where you turned back to the north. You made your way back
towards the road just west of Vallaki in order to circle around the city and go
north to the lake.&lt;/p&gt;
&lt;p&gt;After successfully crossing the road, the party was waylaid by a very
unfortunate group of bandits who did not quite understand what they were
getting themselves into. Only one walked away, and that was only after being
robbed—twice—by Allysia. By the time you were done searching the bodies, the
sun had begun to set and you decided to camp for the night in the woods.&lt;/p&gt;
&lt;p&gt;During the night, Allysia, Musu, and Indigo all had unsettling nightmares where
they were trapped in their own body with a demon sitting on their chest.
Willem, who had taken the first watch, watched them tossing and turning for
about an hour, but eventually they stopped. When Willem took his turn for
sleep, he had flashes of visions dominated by a vague visage telling him to
“HELP THEM.”&lt;/p&gt;
&lt;p&gt;At first, he thought he was dreaming of when he was back in the military, but
quickly he realized the scenes and the people were unfamiliar. He saw flashes
from one battle to the next. His group of comrades in shining silver scale
armor defeating the forces of evil in one battle after another. But each battle
brought losses to his side as well. Until, eventually, his comrades were mostly
gone. He saw a flash of a great enemy force looming on the hill above his
bloodied friends. Then a flash of a large fortress, crumbling on one side, the
statue of a dragon out front draped with the bodies of several slain defenders.
Then once again, “HELP THEM.”&lt;/p&gt;
&lt;h2 id=&quot;the-search-for-arabelle&quot;&gt;The Search for Arabelle&lt;/h2&gt;
&lt;p&gt;After waking from a somewhat restless sleep, the party set out toward the lake
north of Vallaki. After a short time, the party was waylaid by Szoldar and
Yevgeny, the two hunters you had spotted at the Blue Water Inn. They caught you
in an ambush, but seemed to be more interested in the sport of the hunt than in
doing any harm.  You questioned them about Arabelle and the mysterious Vistana
you had rescued from town, but they did not know anything of either. They did
mention, however, that the town drunk, Bluto recently went missing after having
been chased from town by the guards for certain “infractions” against the
baron.&lt;/p&gt;
&lt;p&gt;After leaving the two hunters behind, the party continued northward again. As
you walked through the woods, a voice called out to you from above. A tall,
thin figure, shaded and obscured by the branches among which he stood, looked
down on you. He appeared to be wearing a cloak covered in black feathers and a
beaked mask of some kind. He called you all fools for your part in the escape
of the Vistana criminal, but said that his employer was impressed and wished to
speak with you. He directed you to meet back at the Blue Water Inn that night
before disappearing into the forest canopy.&lt;/p&gt;
&lt;p&gt;Meeting no further interruptions, the party eventually came to the banks of
Lake Zarovich, nestled at the foot of Mount Baratok and surrounded by dense
forest. On the lake not far from where you emerged from the trees was a small
rowboat with a balding, drunk looking man. Ask the party watched, he raised up
a large burlap sack in his arms, poised to throw it into the lake. You noticed
the bag squirming and heard the distinct cry of a female voice coming from
inside.&lt;/p&gt;
&lt;p&gt;As the man tossed the bag overboard, the party sprang into action. Indigo
transformed into a crocodile (alligator?) and swam out to grab her, while the
other members of the party attempted to capture the man. After rescuing the
girl and hauling both her and the man back to shore, you questioned them,
finding out that the girl was, in fact, the lost Arabelle that the Vistani had
been searching for and that the obviously drunk man was Bluto, whom Szoldar and
Yevgeny had asked after.&lt;/p&gt;
&lt;p&gt;Arabelle didn’t seem bothered much by the circumstances. Indigo told her of the
gift her uncle had asked to get her and she excitedly chose the Strahd dummy,
immediately adopting a mock voice for her new toy to crack jokes with.&lt;/p&gt;
&lt;p&gt;Bluto was extremely drunk and the party was only able to get from him that he
was trying to make a sacrifice to the lake in order to catch more fish, despite
telling you all that he wasn’t sure if he had ever caught a fish in the lake
before. After sobering Bluto up a bit with a lesser restoration spell and
getting little more information from him, the party decided to haul him back to
the hunters so they could deal with him. Before leaving the lake, Indigo
spotted the large glowing form of what looked like an elk on the other side of
the lake, which Arabelle said was probably the “Mad Mage.”&lt;/p&gt;
&lt;p&gt;Walking back through the forest, the party eventually came across a trail of
dead or dying animals. Following the trail you eventually found Szoldar and
Yevgeny. They seemed excited to have Bluto back and thanked the party. When
asked about the various animals they had left behind, they reassured you that
they would be back for them. They indicated that they were “headed west” but
gave no clue as to what exactly they were doing.&lt;/p&gt;
&lt;p&gt;On the way back to the Vistani camp, Arabelle took you through her favorite
scenic parts of the forests surrounding Vallaki and entertained you with
impressions of Strahd using her new toy. Upon arriving back at the camp, the
party was hailed as heroes for returning Arabelle and a great feast was
arranged. During the gathering, the party also talked with Kasimir—one of the
dusk elves that lived among these Vistani—and learned that he had made an enemy
of Strahd by killing his own sister before she could be turned into one of his
consorts. In retribution Strahd slaughtered all of the female dusk elves in
Barovia, leaving the men alone and unable to reproduce. He also cut off
Kasimir’s ears as revenge (forgot to mention that).&lt;/p&gt;
&lt;p&gt;After the feast, the party headed back toward Vallaki to try and sneak in. With
Arrigal and the other Vistani helping to provide a distraction, the party was
able to sneak over the northwest wall, only being spotted by a single guard.
Indigo summoned several massive snakes to chase him away which allowed the
party to disappear into the city without being seen by anyone else.&lt;/p&gt;
&lt;p&gt;You went straight to the Blue Water Inn where you were greeted by a tall, thin
man with a hooked nose who directed you into the back door leading to the
kitchen where Urwin Martikov was working over a large pot of stew. From Urwin
you learned that Sabine’s secret had been compromised and that Strahd would
likely know before long. He suggested going to father Lucien for protection,
implying that St. Andral’s church may have some power to protect against
Strahd.&lt;/p&gt;
&lt;p&gt;Danika Martikov joined the party after a little while and grilled you all on
where your loyalties lie. After satisfying herself that you were not in league
with Strahd, she pressed Urwin to ask you all to travel to the Wizard of Wines
Winery to figure out why they had not gotten their shipment of wine. They
indicated that they have eyes and ears around Barovia and that there is some
kind of trouble there, but considering Urwin’s relationship with the owner—his
father—he didn’t want to go himself. They both indicated that if the party
helped in this matter, it would gain their confidence and possibly their
assistance against Strahd.&lt;/p&gt;
&lt;p&gt;At the party’s request, Urwin fetched Rictavio, the circus master, who was able
to provide the party with disguise kits to aid in their clandestine movements
through Vallaki. Afterwards, Urwin gave him the standard paper bag with two
apples and a raw steak and he left.&lt;/p&gt;
&lt;p&gt;The party went straight to St. Andral’s to meet with Father Lucien. After some
convincing—including Sabine revealing her face to the priest—he agreed to help.
He told of the history of the church and how it was consecrated through the
selfless acts of its namesake in sheltering the enemies of Strahd until the end
of his life. Unfortunately, the bones of St. Andral have recently been stolen
and without them, he says, the power of the church has faded.&lt;/p&gt;
&lt;p&gt;He indicated that Milivoj, the 19 year old grave digger hasn’t been seen for
several days, and while he is a “good boy,” he seemed like his greatest
suspicion lay there. He directed the party to the orphanage nextdoor where
Milivoj helped take care of the younger orphans. He also warned that there have
been strange rumors coming from some of the children, fueled in part by the
death of one of the younger boys last month.&lt;/p&gt;
&lt;p&gt;Nextdoor, the party first visited the headmistress, Claudia Belasco, who was a
very serious woman, who nonetheless seemed to care for the children under her
charge. When asked about the letter from the hags, she sounded offended at the
suggestion that she would just give HER children away to just anyone. She gave
the party permission to talk with some of the children, including “that lazy
boy, Milivoj” and then waved the party out so she could continue her work.&lt;/p&gt;
&lt;p&gt;The party walked through the crowded common area where children of all ages
were entertaining themselves and were directed to the door in the back corner
for Milivoj. Entering his room, you discovered a very sick young man, covered
in sweat, and tossing and turning in a state of delirium. He did not respond to
attempts to wake him. Upon inspection, Wilem was able to discern that he was
affected by a magical ailment that was not contagious. He could also tell that
it did not appear to be vampirism, nor did he think it could have been caused
solely by the removal of the bones from the church. Searching the room, the
party was unable to find the bones, although there was a dirt covered shovel in
the corner of the room.&lt;/p&gt;
&lt;h2 id=&quot;the-demon-of-the-orphange&quot;&gt;The Demon of the Orphange&lt;/h2&gt;
&lt;p&gt;Having come up empty with Milivoj, the party decided to talk to some of the
children in the common area. While Musu went out to the backyard, Indigo stayed
inside to listen to the girl telling a story to the children about an evil
witch. After the story, Indigo asked her some questions and learned that the
children are all afraid of Felix, the new boy, and there are suspicions about
his involvement in Cedrik’s death.&lt;/p&gt;
&lt;p&gt;Outside, Musu investigated the yard and the well, but found nothing
particularly interesting. He had just begun talking with the two girls outside
when Indigo and Adelaida, the young storyteller, came out and the party talked
with all three girls.  You learned that odd things had been happening at the
orphanage ever since Felix arrived, and you learned that the three boys who ran
away had been roommates with Felix and Cedrik. The girls told you that lots of
kids at the orphanage had been having nightmares. The party also noticed a
large red rash on Adelaida’s back with an inhuman bite mark in the middle. She
didn’t remember when or how she got it.&lt;/p&gt;
&lt;p&gt;After talking with the girls, the party decided to find Felix and ask him a few
questions. You headed upstairs and, after not finding Felix in his dorm,
ascended to the attic. Here you found a young boy in a musty armchair, carving
a small figurine with a knife. You talked to him for several minutes, but his
answers were both unsettling and unhelpful. At one point, he made a cut across
the palm of his hand so he could watch the blood flow out.&lt;/p&gt;
&lt;p&gt;Eventually, Indigo decided to tell Felix that the party was going to kill him,
and he didn’t like this. A great shadowy demon emerged from his form and began
clawing away at the party. Alyssia was immediately incapacitated before he fled
to the ceiling and spawned another malevolent shadow.&lt;/p&gt;
&lt;p&gt;The fight looked rough for a minute, but with some clever use of moonbeam and a
VERY well timed divine smite critical, the party destroyed the demon and his
minions. Alyssia, having been revived, rushed to care for Felix, who looked
weak, but alive.&lt;/p&gt;
&lt;h2 id=&quot;the-bones-of-st-andral&quot;&gt;The Bones of St. Andral&lt;/h2&gt;
&lt;p&gt;After destroying the demon of the orphanage, the party set out to discover what had
happened. You all questioned Felix and were able to discern that he had been
possessed by the demon and forced to watch helplessly as it committed its evils. He
was a witness and unwilling participant in the murder of both his parents and Cedrik. He
also told you all that the demon had inscribed runes into the beds of all the children in
the orphanage. Upon inspection, the party concluded that the runes were a way for the
demon to torment the children in their dreams. Felix told you that this all began when he
found and opened a strange silver locket.&lt;/p&gt;
&lt;p&gt;A cry came from downstairs as the party was talking with Felix and they went down to
find that Headmistress Belasco had thrown a drawer of her desk into the middle of the
room after it had apparently burst into flames. In the smoldering wreckage, you all saw
many burnt pieces of paper and a charred silver locket. Allysia hit it immediately with
her staff, breaking it apart, but on further inspection, the party decided that purging the
demon had likely caused the destruction of the artifact.
After settling Felix into the room of the previous caretaker, the party went to interrogate
Milivoj, who they discovered awake on his bed. Although he was quite defensive at first,
eventually Milivoj began to open up about what had been going on. He was raised at
the orphanage and even though he is old enough to leave on his own, he has stayed on
to help fill the duties of the recently deceased caretaker. He works as a gravedigger for
the church next door in order to earn money to support his brothers and sisters at the
orphanage.&lt;/p&gt;
&lt;p&gt;When he started to get sick a couple weeks ago, he wasn’t able to work as regularly
and didn’t have any other way to make money. After the three boys who shared a room
with Felix ran away, he gave in to desperation and agreed to steal the bones in
exchange for a reward big enough to hire Yevgeny and Szoldar to find them. He sold
them to Henrik the coffin maker for 30gp. He did not know what Henrik wanted with
them.&lt;/p&gt;
&lt;p&gt;After satisfying yourselves that the threat at the orphanage had been dealt with and
after donating a generous 50gp to the Headmistress (with the assumption she would
use it for the benefit of the children), you headed out to deal with Henrik.
On the way, however, Indigo insisted on a detour to the blacksmith’s shop to buy some
armor. There they met a grizzled old man (whose name you never asked) who inquired
about their allegiance to the Burgomaster. After assuring him that you were not fans of
the Baron, he became more genial and happily fitted Indigo for a new set of scale
armor.&lt;/p&gt;
&lt;p&gt;After this, the party continued sneaking toward the coffin shop on the other end of town.
Halfway there, several members of the party were spotted and attracted the attention of
a nearby guard, who ran off to get help. Taking advantage of the excitement of the day,
the party quickly dispersed into the crowd and were able to avoid further detection.&lt;/p&gt;
&lt;p&gt;Upon entering the coffin maker’s shop, you were all met by a very gruff looking silver
fox. I mean, older man. He was extremely evasive and even rude but Indigo, impatient
and annoyed, took him by surprise and knocked him out cold. The party tied him up and
did a quick but fruitless search of the workshop room you met him in.
When he awoke a few minutes later you began interrogating him, making excellent use
of Sabine’s zone of truth. You learned that he was in league with Strahd, though he
knew him only as his alter ego, Vasili von Holtz, a wealthy noble. By his request, Henrik
was holding 6 crates in his upstairs supply room, but he indicated that there were
monsters in the crates and he wouldn’t go up. He also revealed that he had hired Milivoj
to steal the bones on orders from Holtz. He said he did not know the purpose of either
of those things.&lt;/p&gt;
&lt;p&gt;The party decided to ascend the stairs. Choosing the door to the right first, you found
Henrik’s kitchen and quarters. There was a heavy layer of dust on everything up here as
if no one had been up in months. Indigo discovered a bag in the wardrobe in the back
room containing what sounded like bones. He took the bag and you all went to explore
the other room and potentially deal with the “monsters.”&lt;/p&gt;
&lt;p&gt;The storage room was scattered with junk and several large boxes. Indigo approached
the closest box and lifted the lid. The lid lifted to reveal a pale young man resting on a
bed of dirt. The creature immediately leapt toward Indigo while five more emerged from
the boxes scattered around the room. As this was happening, the party looked outside
and saw the sky darkening in the east—an ominous billowing storm marching steadily
toward the city—Castle Ravenloft framed by lightning in the distance.&lt;/p&gt;
&lt;h2 id=&quot;the-siege-on-vallaki&quot;&gt;The Siege on Vallaki&lt;/h2&gt;
&lt;p&gt;&lt;em&gt;[ Written by player Haiwee ]&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The strange dark clouds over the so-called safest city in Barovia loomed, ever
threatening as the undead creatures, assumed to be vampires - began to wreak
havoc on the town. The party began their attack against the undead assailants.
Thankfully, some of the guards of Vallaki were able to jump in and help defend
the townspeople, giving the party the opportunity to race towards St. Andral&#39;s
church. Fortunately, some guards were able to gauge that the threat of the
vampires heavily outweighed the threat of the wanted criminals, and fought the
vampires alongside the group. Unfortunately, the guard captain, Izelka, made an
appearance and was out for blood.&lt;/p&gt;
&lt;p&gt;Sabine, atop a lion-shapeshifted Indigo, made great haste through the sea of
battle, barely avoiding Izelka and her elite guard. To everyone&#39;s surprise,
down the road there was a foreboding figure awaiting them - a ghost of their
past, banging a large metal pot.&lt;/p&gt;
&lt;p&gt;Trailing behind Indigo and Sabine, the rest of the party faced their own
conflicts. Musu fought his way through vampires, swinging his mighty battleaxe,
ironically ending up briefly fighting side by side with Izelka. Allysia
successfully thwarted off a duo of vampires’ meager attempts to charm her, and
Willem carried up the rear, shooting a particularly effective Sacred Flame to
singe the hair off of his undead pursuer. In the chaos, he noticed a few
raven-like humanoids jumping into the fray, causing a great deal of the
vampires to flee.&lt;/p&gt;
&lt;p&gt;Up ahead, Sabine prepared to command the menacing pot-banger, and was able to
stop his attack by compelling him to undress in the midst of the confrontation.
Little did she and Indigo know, two guards flanking him had set up a trap,
pulling a rope taut and sending the two flying prone to the ground. They were
able to scramble back up in time and continue on to the church without any
further hindrance.&lt;/p&gt;
&lt;p&gt;While the pot-banger hurriedly undressed, and then started to frantically
redress himself, the other two guards displayed the full range of what the
Vallaki&#39;s guard regimen had to offer; one by tripping over his own rope and
falling prone, and the other by deftly gouging a hole in Musu&#39;s side.
Thankfully, he was able to escape their clutches and make his way towards the
church. Allysia offered a wave to a very confused and alarmed pot-banger as she
sped past him.&lt;/p&gt;
&lt;p&gt;Finally reaching the church, Indigo and Sabine initially discovered that the
doors were locked. A hatch slid open, revealing the face of a very worried
Father Lucien, who immediately relaxed upon seeing the duo. He opened the door
for them, requesting that they give him the bones at once.&lt;/p&gt;
&lt;p&gt;Indigo refused, retaining his lion form as he tried to go directly to the altar
to return the bones himself. He didn’t make it far, as he was roughly grabbed
and grappled in place. Sabine went sailing to the floor, prone. The face of
Father Lucien slowly melted away before their eyes, until Strahd von Zarovich
himself stood in his place, decorated in embellished war armor, as well as a
pair of assless chaps. He gripped Indigo by the scruff of his chest roughly,
remarking that it was great to see him again. Indigo took this opportunity to
shapeshift into his bear form, escaping the clutches of Strahd and dashing to
the altar.&lt;/p&gt;
&lt;p&gt;The vampire lord quickly thwarted the druid&#39;s plans, appearing beside him in an
instant and attacking him fatally. Indigo was forced out of his wild shape as
he was downed, but Sabine quickly ran to his aid and healed him to the best of
her ability. Strahd wasted no time in snatching up St. Andral&#39;s bones,
triumphantly declaring victory and revealing that he sees everything. He looked
to Sabine and addressed her as Tatyana, indicating that he knew her secret. At
that moment, everyone was surprised by Allysia bursting through the open door,
notably still dressed in her disguise as a pregnant woman, exclaiming “THE BABY
IS COMING!”. The outburst surprised even Strahd, who appeared to be stunned
into silence. While he was distracted, Indigo took the opportunity to slide
open the door to the altar and slash at the bag holding the bones, sending a
few of them clattering to the floor. It seemed that there was a chance, after
all.&lt;/p&gt;
&lt;p&gt;To everyone&#39;s frustration, Strahd sent the still-wailing Allysia flying through
the doors with a flick of his wrist, sealing it shut, and was able to set all
of the bones aflame, reducing them to ashes before their eyes. He reached for
Sabine, declaring his intentions to have her rule over Barovia by his side, but
she only withdrew in disgust. In an act of defiance, she drew her sword and
held it against her neck. Strahd withdrew, advising her to not be hasty. He
told her he could give her whatever she wants, but she defiantly said that what
she wants is to be in a world without him in it, with the freedom to return to
Faerun with her friends, and for the people of Barovia to live without a
monster ruling over them.&lt;/p&gt;
&lt;p&gt;Unphased, Strahd gave Sabine a golden pendant with a remarkable resemblance to
the sigil of an eye carved into her forehead, saying that he was returning
something that once belonged to her. At that moment, he tore away a section of
the roof, and summoned a large, flaming horse and rode off into the sunset.
Reluctantly, everyone admitted it was unfortunately badass.&lt;/p&gt;
&lt;p&gt;After he left, the rest of the party was able to enter the church. They hurried
over to Father Lucien&#39;s office, ensuring that he wasn&#39;t in critical condition
and settling him into bed, where they noticed there were two puncture wounds in
the side of his neck. Without many other options, they left the church and went
back out into the city.&lt;/p&gt;
&lt;p&gt;The silence was deafening. No villagers screamed or cried, there was only
quiet. The vampires were nowhere to be seen, and the ugly black clouds in the
sky began to dissipate. All that was left was for the citizens to pick up the
pieces of their once &#39;safe&#39; city.&lt;/p&gt;
&lt;p&gt;The party decided to return to the Inn, stopping to help those affected by the
siege along the way. No guards bothered to stop the group; they had much bigger
things to worry about.&lt;/p&gt;
&lt;p&gt;When reaching the Inn, Danica appeared to be in the midst of the fallout,
frantically handling affairs and reparations. The group went to go and see the
ravens, where even the ramifications of Strahd&#39;s appearance seemed to reach.
Indigo spoke with the Ravens, thanking them for their help in fighting back
against the undead, and Allysia offered an apology for her earlier actions.
They were met with forgiveness and regards. The raven with the top hat that
they encountered previously flew to Indigo&#39;s shoulder, speaking plainly for the
first time and offering him their respect.&lt;/p&gt;
&lt;p&gt;Indigo asked the raven to join the group on their adventures, to which he
readily accepted. When asked about the golden pendant, the bird recoiled. Upon
further inspection, the pendant appeared to have magical properties associated
with the school of Divination. Ultimately, despite the potential implication
that the pendant was being used to spy on the party, they decided to keep it
just in case.&lt;/p&gt;
&lt;p&gt;Indigo asked the Raven for his name, to which he responded that he didn&#39;t have
one. He asked Indigo to give him a name, which the druid said he would have to
think of a suitable one.&lt;/p&gt;
&lt;p&gt;As for exactly where the party will go next, it is unclear. They still must
resolve the issue of their haunted dreams, but clues have alluded that they may
find more answers on their cursed situation in Tserpool, a small town marked by
a disturbingly familiar sigil of an eye...&lt;/p&gt;
&lt;h2 id=&quot;vallaki-the-bloodiest-city-in-all-of-barovia&quot;&gt;Vallaki – “The Bloodiest City in All of Barovia”&lt;/h2&gt;
&lt;p&gt;The next morning, the players were met by a familiar face—the mysterious Vistana
woman, Esemerelda d’Avenir—who informed you of strange goings on at the Wachter
Manor. She told of kidnappings in the night and hooded people being brought to her
basement, never to be heard from again. The party agreed to investigate the most
recent kidnapping, which you were told happened mere hours before.&lt;/p&gt;
&lt;p&gt;Upon arriving at the manor, the party found the cellar door unlocked. Descending the
stone stairs, you found yourselves in a dimly lit root cellar with dirt floors, several cots
on one side of the room, another flight of stone steps leading up into the house, and a
series of footprints leading, seemingly, to the wall on the far side of the room.&lt;/p&gt;
&lt;p&gt;As you stepped foot on the ground, several skeletons emerged from beneath the dirt
and attacked. Fighting erupted and the noise alerted the cultists sequestered in the
adjacent room. The wall slid open to reveal a ceremonial chamber, several cultists, Lady
Wachter, and a victim lying prostrate on the floor.&lt;/p&gt;
&lt;p&gt;The cultists immediately joined the battle, but it quickly became clear they were
outmatched. The three cultists, as well as the small imp that Lady Wachter kept, were
all slaughtered in short order along with the eight skeletons.&lt;/p&gt;
&lt;p&gt;The party interrogated Lady Wachter and discovered that she had been orchestrating
ritual sacrifices for years in her basement in the hopes of bringing about the prophesied
destruction and the coming of the sun to Vallaki. She insisted that her “victims” were all
evil nobles who had allied themselves with the Baron and that she was simply
performing a service for the town. She also hinted that her plan for Vallaki was already
in motion and that the party couldn’t stop it.&lt;/p&gt;
&lt;p&gt;Upon leaving the Wachter Manor, you observed the town guards gathering everyone up
for the (rescheduled) Festival of the Blazing Sun. You were ushered towards the town
square, where the Baron was preparing a large wicker effigy of the sun to be burned.
As the festival began, Lady Wachter emerged to speak to the people and urge them to
arms against the Baron and his corrupt government. Several of her cultists seized the
Baron, his family, and Izelka, but Victor, their son, managed to break away from the
guards and unleashed a powerful blast of cold, obliterating two guards and injuring two
of the cultists.&lt;/p&gt;
&lt;p&gt;Izelka was unmasked by the cultists and Musu immediately recognized her from his
distant past. She was older with more battle scars and her face was cold as iron—much
different from the smiling girl of his youth—but he knew beyond a shadow of a doubt
that this was Sara [SAW-ra], his long lost older sister. He called out her name and
rushed forward, removing his helmet. There was a touching, if quick, reunion between
the two before Izelka (Sara) ran to try and put down the uprising, Musu following close
behind.&lt;/p&gt;
&lt;p&gt;As the chaos escalated, a sudden stupor fell over a large portion of the mob, including
the two cultists that had been moving through the crowd. Sara rushed one of the cultists
and slaughtered him where he stood while Musu attacked the other, maiming him and
sending him to the ground begging for his life.&lt;/p&gt;
&lt;p&gt;Sabine rushed to intercept Victor, commanding him to focus on her. Indigo transformed
into a lion and rushed him, raking his claws at the young caster. He was hurt, but
managed to disappear before he could be taken out.&lt;/p&gt;
&lt;p&gt;Allysia pushed away from two of the guards, knocking one to the ground. With the help
of the chaos and the bloodshed caused by her compatriots she managed to scare away
the remaining guards around the group.&lt;/p&gt;
&lt;p&gt;Willem attempted to reach the stage where the cultists had tied the Baron, but he was
engaged by a hulking elite guard who delayed him on his way.&lt;/p&gt;
&lt;p&gt;At the far end of the square, three tall robed figures emerged and targeted Sabine with
a barrage of magic missiles. The party recognized the center figure as Ilimir, the
reformer who had taken them through the reformation center.&lt;/p&gt;
&lt;p&gt;Indigo decided that the best way to put an end to the chaos was to quickly put an end to
the Baron. He charged the stage and before anyone could do anything, he ripped the
Baron’s head clean from his body. Transforming back into a halfling, he tossed the head
into the mass of guards and villagers and yelled for everyone to surrender or face his
wrath.&lt;/p&gt;
&lt;p&gt;Seeing his father killed, Victor reappeared and conjured a massive ice storm centered
on the stage, injuring not only Indigo, but the remaining cultist and his mother as well,
but extinguishing the fire that was threatening to consume her (and the headless corpse
of her husband).&lt;/p&gt;
&lt;p&gt;Sabine took the opportunity then to move behind Victor and take a mighty swing, caving
in the back of his skull and sending pieces of brain and skull fragments flying.
At this, Ilimir held up his hands and called for everyone to stop fighting. The remaining
guards and mob, deeply shaken by the sudden escalation in violence, complied readily
and the party assented as well. Izelka, having just seen her adopted father murdered,
marched toward Indigo for revenge. But at Musu’s urging, she finally relented, settling
on a deep hatred rather than bloody revenge.&lt;/p&gt;
&lt;p&gt;Lady Wachter waded out among the field of bodies and (perhaps a little too gleefully)
began conferring with the reformers about a new system of governance. One,
presumably, with her at its head.&lt;/p&gt;
&lt;p&gt;Musu talked with Sara and discovered that their mother may still be alive, but was taken
long ago to Castle Ravenloft. Musu asked her to come with, but she insisted that Vallaki
was her home now and that she needed to stay to help rebuild it.&lt;/p&gt;
&lt;p&gt;With the final release of the pent up political tension in Vallaki, the party found
themselves free to pursue their own goals once again.&lt;/p&gt;
&lt;h2 id=&quot;player-characters&quot;&gt;Player characters&lt;/h2&gt;
&lt;h3 id=&quot;musu-human-fighter-psi-warrior&quot;&gt;Musu: Human Fighter (Psi Warrior)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Alignment: &lt;strong&gt;Lawful Neutral&lt;/strong&gt;. I obey laws, traditions, or my own strict code
to promote order and society above all else.&lt;/li&gt;
&lt;li&gt;Soldier Background
&lt;ul&gt;
&lt;li&gt;Feature: Military Rank&lt;/li&gt;
&lt;li&gt;Traits: Fought as a gladiator for years. Seeks to dominate similar rival.&lt;/li&gt;
&lt;li&gt;Ideal: Only combat proves worth.&lt;/li&gt;
&lt;li&gt;Bond: Serves with childhood rival.&lt;/li&gt;
&lt;li&gt;Flaw: Traumatized by battle magic.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Human traits: 36 years old, medium size (6&#39; 1&amp;quot;, 178 lbs.)
Reminiscent of years of military service, Musu is clean shaven (no beard, head hair) when he has time for grooming. A large scar arcing the left side of his head mars his left eyebrow, ear, and scalp (flail injury many years ago). His eyes are a light grey with a tingle of blue.&lt;/li&gt;
&lt;li&gt;Fighter Class Features:
&lt;ul&gt;
&lt;li&gt;Fighting Style: Defense&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Musu was born in a small fishing village and has pleasant memories of childhood
until the slavers came when he was 8. They killed
his father (Elaiden el-AY-den), chained him,
his mother,
and his one older sister (Sara SAW-ra 10 years old).
Musu was sold into conscripted military service (ages 8-18),
rose through the ranks under promises that his mother and sister were being
supported as long as he continued to serve and win battles.&lt;/p&gt;
&lt;p&gt;Eventually, Musu discovered the lies: according to a superior his mother was dead
and his sister was missing. Musu killed that commander and was sent to the gladiator
pits. He fought for years (ages 18-26), eventually gaining his freedom through combat and
the timely death of specific pit bosses during a raid + slave revolt.&lt;/p&gt;
&lt;p&gt;Musu searched for his mother (deceased?) and sister for years (ages 27-36),
but information is hard to come by.&lt;/p&gt;
&lt;p&gt;At age 36 Musu found his sister (Sara SAW-ra) in Vallaki!!
In Vallaki, she is known as &amp;quot;Izelka,&amp;quot; Captain of the Guard, and was raised by The Baron.
Sara (SAW-ra) has brown hair, close-cut for her military service.
She has a scar through her left eyebrow.&lt;/p&gt;
&lt;p&gt;The Baron passed peacefully when a random tiger unrelated to the party&#39;s adventuring
&lt;a href=&quot;https://www.youtube.com/watch?v=rObSWkQA7og&amp;amp;t=2m30s&quot;&gt;was a bit peckish&lt;/a&gt;.
Sara was briefly shaken by his passing, but no one can blame the natural
behavior of local wildlife.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>&quot;AI&quot; for computer programming</title>
    <link href="https://notes.jays.net/blog/ai/" />
    <updated>2026-01-19T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/ai/</id>
    <content type="html">&lt;p&gt;Experience: 30 years of computer programming. In 2023 my career
veered off of large scale back-end development (DBs, APIs, etc.) and into
&amp;quot;DevOps&amp;quot; (gluing dataflow tools together w/o building large bespoke ones
in house). My title is &amp;quot;Data Engineer&amp;quot; but I wouldn&#39;t say I&#39;m doing much of that.&lt;/p&gt;
&lt;h2 id=&quot;2026-01-19&quot;&gt;2026-01-19&lt;/h2&gt;
&lt;p&gt;It now appears that Claude Sonnet 4.5 (in VSCode) is stunningly stronger (faster)
at many of the processes I&#39;ve been doing manually for 30 years. With a low mistake /
disastrous suggestion rate. I&#39;ve gotten pretty good at harnessing Claude for my
tasks.&lt;/p&gt;
&lt;p&gt;Overall, in the domain I&#39;m working in (AWS cloud monkey), I may or may not be more
productive than other humans.&lt;/p&gt;
&lt;p&gt;But it&#39;s becoming inarguable, it seems to me, that a human with my level of
experience doing my specific job w/ Claude Sonnet 4.5 can be (note: is not
guaranteed to be) more productive than a human w/o Claude or equivalent.&lt;/p&gt;
&lt;p&gt;My professional experience now includes many months of harnessing &amp;quot;AI&amp;quot; tools.&lt;/p&gt;
&lt;p&gt;Presumably in the next 1-5 years, the licensing costs of the tools my job is
using will skyrocket as those companies eventually have to stop losing tens / hundreds
of billions of dollars every year?&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Side-note: For 25 years I&#39;d use Perl to do little one-off things. They&#39;d take me
20-90 minutes. Now Claude writes that thing for me from scratch in Python faster than
I can write good prompts. This makes my old programmer brain sad. But my get shit
done brain is happy the shit got done.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;On Mastodon, someone asked:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Oh FFS, why is it so hard for people to understand that LLMs/genAI don&#39;t THINK?! 💀&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Doing my specific job, at this point, I don&#39;t know how a blind
&lt;a href=&quot;https://en.wikipedia.org/wiki/Turing_test&quot;&gt;Turing test&lt;/a&gt; would
/ could prove I &amp;quot;think&amp;quot; about problems more than Claude Sonnet 4.5 does.&lt;/p&gt;
&lt;p&gt;Could you detect it was Claude? Absolutely.&lt;/p&gt;
&lt;p&gt;Claude isn&#39;t just a one-time word salad generator anymore. It generates deep trees
of hypothesis and conclusions only partially based on LLM predictions. It&#39;s &amp;quot;logical&amp;quot;
&amp;quot;grounding&amp;quot; in technical specs / docs is... I didn&#39;t think it was going to be possible
for at least 10 more years.&lt;/p&gt;
&lt;p&gt;Or I&#39;m a sucker / stupid / tricked. I dropped out of my Philosophy major decades ago,
so maybe my thinking about thinking is weak. 🙂&lt;/p&gt;
&lt;h2 id=&quot;2025-07-09&quot;&gt;2025-07-09&lt;/h2&gt;
&lt;p&gt;I &lt;a href=&quot;https://flyovercountry.social/@deafferret/115395018941371517&quot;&gt;cancelled&lt;/a&gt;
all my personal &amp;quot;AI&amp;quot; subscriptions because my new job is
flooded with those tools. By policy I&#39;m not supposed to use those tools for
personal use. I&#39;m not making enough time for my hobbies to &amp;quot;need&amp;quot; &amp;quot;AI&amp;quot; for them
anyway. My hobbies are shifting from software to physical.&lt;/p&gt;
&lt;h2 id=&quot;2025-05-11&quot;&gt;2025-05-11&lt;/h2&gt;
&lt;p&gt;I&#39;m often very impressed with ChatGPT 4o in specific situations.
When I have no idea how to do X, ChatGPT is often excellent at quickly
putting me in a functional ballpark of one way to start. Saving me 10-90
minutes of trying to find good docs / a single working example.&lt;/p&gt;
&lt;p&gt;So I always have a ChatGPT 4o browser tab open. I go back and forth between command-line docs,
web reference docs, &lt;a href=&quot;https://kagi.com/&quot;&gt;Kagi&lt;/a&gt; searches, and asking ChatGPT 4o.&lt;/p&gt;
&lt;p&gt;I&#39;ve also been playing with &lt;a href=&quot;https://notes.jays.net/blog/ai/cursor.com&quot;&gt;Cursor&lt;/a&gt;
for small hobby projects. It seems excellent at &amp;quot;writing things for me&amp;quot; and
&amp;quot;explaining&amp;quot; what it&#39;s doing, how it works, and why to do those things.
I&#39;ve paid $0 for Cursor so far. The free tier is 125 whatevers/month, which
I haven&#39;t hit yet.&lt;/p&gt;
&lt;p&gt;e.g. It&#39;s been years since I&#39;ve attempted any NLP (Natural Language Processing),
so I had ChatGPT 4o sketch out some code for me in whatever language / libraries it
recommend. I&#39;ve had Cursor refining it for me.
I&#39;m still doing a lot of it manually myself, but from a tool-assisted initial scaffolding.
I have to understand the new code myself before I accept anything the tools spit out.
I commit each step to git manually after I understand what it did.&lt;/p&gt;
&lt;p&gt;I&#39;ve been very surprised that I can ask it questions about non-obvious,
mildly janky code &lt;strong&gt;I wrote&lt;/strong&gt; and it explains what I wrote in 3 seconds in very well
written docs. If asked to document what I wrote, I probably would have written
similar (or slightly worse?) docs of that thing, and it would have taken me 30 minutes.&lt;/p&gt;
&lt;p&gt;I haven&#39;t attempted any AI integrations into large scale real-world contexts. I assume
that if, a few months ago, I had attempted to have Cursor help me with the ~30K lines of
Terraform configuration I was working on, that maybe that would have been useful?
At the time I wasn&#39;t using Cursor yet, so I didn&#39;t try. Cursor is apparently
super great at feeding your code context to it. It manipulates your code in-line
inside a VSCode fork. Very fancy. I have no idea how well it scales.&lt;/p&gt;
&lt;p&gt;I&#39;m a baby &amp;quot;AI&amp;quot; tool user, not a power user (so far).
Everything I&#39;ve done is the intro stuff. I&#39;ve been very impressed recently.
It also kicks out total nightmare code occassionally. Or completely non-functional
nonsense. But not very often in my recent experience.&lt;/p&gt;
&lt;h2 id=&quot;2024-early-2025&quot;&gt;2024 - early 2025&lt;/h2&gt;
&lt;p&gt;All these &amp;quot;AIs&amp;quot; (LLMs) are pretty much crap as far as I can tell.
But I feel professional pressure to have one available to me, so apparently
I&#39;ve been personally paying &lt;a href=&quot;https://openai.com/&quot;&gt;OpenAI&lt;/a&gt; $20/month.
Just to have a browser tab available in case it happens to be useful occasionally.
Sometimes to be able to say &amp;quot;ya, I tried that, but it sucked at that.&amp;quot;&lt;/p&gt;
&lt;p&gt;As a consultant, it appears to me you always have to be open to at least trying new tech.
Blanket refusal to even try something is frowned upon. If my $20/month destroys the
entire planet / humanity, that&#39;s my bad. I don&#39;t feel massively complicit (yet?),
I believe they&#39;re &lt;em&gt;losing&lt;/em&gt; money on my usage?
(Burn that venture capitol, burn. 🔥)
If the price increases much (even enough to cover their costs?) I predict I&#39;ll drop my subscription.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Earl C. Humphrey</title>
    <link href="https://notes.jays.net/blog/earl_chapman_humphrey/" />
    <updated>2026-01-07T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/earl_chapman_humphrey/</id>
    <content type="html">&lt;p&gt;Via scuba diving, I collected things about my grandfather &lt;a href=&quot;https://usshoustondive.com/divers/jay_hannah/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Via genealogy, I collected things about my grandfather &lt;a href=&quot;http://jays.net/genealogy/static-site/I1581.html&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;On Earl&#39;s birthday (he would have turned 106 today) Mom asked me to tell her a story
about grandpa. Some candidates:&lt;/p&gt;
&lt;p&gt;Some memories of the farm in SE Iowa:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Playing croquet in the yard, hammering those wooden balls through the stakes.
The big trees, the walnut tree.&lt;/li&gt;
&lt;li&gt;The water well. The huge concrete lid. (That puts water in the house? How?)&lt;/li&gt;
&lt;li&gt;The old grape vines down the yard.&lt;/li&gt;
&lt;li&gt;Chopping a Christmas tree and hauling it back and setting it up.&lt;/li&gt;
&lt;li&gt;Exploring the old barns. The old hay. The old big tractors.&lt;/li&gt;
&lt;li&gt;The old clothes line. The close fencing. The tall corn.&lt;/li&gt;
&lt;li&gt;Cats, kittens everywhere.&lt;/li&gt;
&lt;li&gt;Endless trips to the close pond.&lt;/li&gt;
&lt;li&gt;&amp;quot;Big&amp;quot; trips to the far pond.&lt;/li&gt;
&lt;li&gt;Fireflies.&lt;/li&gt;
&lt;li&gt;Frogs and countless bugs everywhere.&lt;/li&gt;
&lt;li&gt;Wading the creek (grandpa barefoot). Looking for turtles. I don&#39;t think we found one?&lt;/li&gt;
&lt;li&gt;Plinking milk jugs full of water on the old fences with the 22 rifle.&lt;/li&gt;
&lt;li&gt;Driving &amp;quot;into town&amp;quot; in the newer car or the old pickup.&lt;/li&gt;
&lt;li&gt;Rides on the lawn mower.&lt;/li&gt;
&lt;li&gt;&amp;quot;Look at this caterpillar.&amp;quot;&lt;/li&gt;
&lt;li&gt;Infinite stacks of National Geographic.&lt;/li&gt;
&lt;li&gt;The old globe. The old coffee grinder. The clock grandpa made.&lt;/li&gt;
&lt;li&gt;The fancy doilies on the tables.&lt;/li&gt;
&lt;li&gt;Dad and grandpa word working in the basement. Endless discussions of the best
natural varnishes.&lt;/li&gt;
&lt;li&gt;Farm dogs. &amp;quot;Stupid&amp;quot; chasing cars. Others?&lt;/li&gt;
&lt;li&gt;The old rotating antennae on the roof. The controller making a click click click
sound as the motor tried to point at the best tower for that TV channel.
&amp;quot;For channel 6 you have to point towards Burlington, which is east.&amp;quot;
Some list like that. Magic.&lt;/li&gt;
&lt;li&gt;&amp;quot;Teaching me how to drive&amp;quot; the old pickup. The old tractor.&lt;/li&gt;
&lt;li&gt;The photo of grandpa standing on his war ship. &amp;quot;Which one is you?&amp;quot; &amp;quot;I don&#39;t know.&amp;quot;&lt;/li&gt;
&lt;li&gt;Hundreds of old tools on the walls of the garage.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Health</title>
    <link href="https://notes.jays.net/blog/health/" />
    <updated>2025-12-19T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/health/</id>
    <content type="html">&lt;h2 id=&quot;2025-08-bacterial-sinus-infection&quot;&gt;2025-08 (bacterial sinus infection?)&lt;/h2&gt;
&lt;h3 id=&quot;aug-6&quot;&gt;Aug 6&lt;/h3&gt;
&lt;p&gt;Normal 6-month dental cleaning, w/ x-rays. No problems, x-rays look good.&lt;/p&gt;
&lt;h3 id=&quot;aug-10-14&quot;&gt;Aug 10-14&lt;/h3&gt;
&lt;p&gt;&lt;a href=&quot;https://notes.jays.net/blog/scuba/&quot;&gt;Scuba diving&lt;/a&gt; in the Cayman Islands I got a few headaches at depth.
Not unprecedented. 10 years ago my ENT doctor told me for deep diving:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Double my 20&#39; safety stops (3 -&amp;gt; 6 minutes)&lt;/li&gt;
&lt;li&gt;Use Oxymetazoline HCI 0.05% over-the-counter nasal spray before first deep dive.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;And that worked fine for ~10 years. Not so much on this trip. Bummer.&lt;/p&gt;
&lt;p&gt;I switched regulators, skipped a few deep dives, various things seemed to work, then didn&#39;t?
Quite mysterious. Do I have a sinus infection but I can&#39;t tell?
Zero symptoms above water.&lt;/p&gt;
&lt;h3 id=&quot;tue-aug-26-thu-aug-28-day-1-3&quot;&gt;Tue Aug 26 - Thu Aug 28 (day 1-3)&lt;/h3&gt;
&lt;p&gt;Back home. Whoah. Weird. Headache. Ear pressure. Sinus pressure.
All symptoms on right side of head.
Some mild tooth pain.
Everything fine for ~6 hour blocks sometimes, then I got hit by a truck of sinus-style pain.
Sleep difficult, sometimes only possible on one or the other side.
I&#39;ll see how I feel in the morning. If whatever this is isn&#39;t gone, it&#39;s doctor time
tomorrow.&lt;/p&gt;
&lt;h3 id=&quot;fri-aug-29-day-4&quot;&gt;Fri Aug 29 (day 4)&lt;/h3&gt;
&lt;p&gt;Ya, I don&#39;t feel good. Definitely need to see a doctor before the long weekend starts.
Got my ass kicked in one morning meeting. 15 minutes later I feel totally fine, like nothing
was ever wrong with me.&lt;/p&gt;
&lt;p&gt;11am: Priority Care doctor is surprised that he&#39;s not seeing obvious sinus infection in his examination. My blood pressure and everything else are normal. Prescribes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;fluticasone propionate 50 mcg/actuation nasal spray. 2 sprays each nostril, once daily.&lt;/li&gt;
&lt;li&gt;oxymetazoline 0.05% nasal spray. The same stuff as my scuba diving.
&lt;em&gt;Use no more than 3 days to avoid rebound congestion.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;amoxicillin-clavulanate 875-125 mg tablet. 1 tablet twice daily for 7 days.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Notes:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The sprays are for generally fighting sinus. Yes, do the netti-pot, that&#39;s always
good for sinuses.&lt;/li&gt;
&lt;li&gt;The tablet is for fighting bacterial infection. But they don&#39;t recommend starting
that until day 10.&lt;/li&gt;
&lt;li&gt;If viral infection they don&#39;t do anything about it. If viral, it should clear by day 3-7.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;sat-aug-30-day-5&quot;&gt;Sat Aug 30 (day 5)&lt;/h3&gt;
&lt;p&gt;2am: oh no. So much tooth pain! Impossible to sleep. Suddenly I&#39;ve gone from &amp;quot;sinus infection?&amp;quot;
to &amp;quot;holy shit I&#39;m in a dental emergency?&amp;quot;&lt;/p&gt;
&lt;p&gt;6am: Reached out to my normal dentist in emergency mode. He calls me back an hour
later. I tell him the whole story, he reviews a bunch of stuff, tells me without a
physical trauma it&#39;s almost impossible I&#39;ve developed a cavity or other structural
problem that quickly after my set of x-rays less than a month ago.&lt;/p&gt;
&lt;p&gt;Dentist recommends starting my amox tablet prescription &lt;em&gt;immediately&lt;/em&gt;, because that&#39;s
the same prescription he would have called in for me this morning.
Says in 1-2 tablets it should knock out any bacterial thing I&#39;ve got going on.&lt;/p&gt;
&lt;p&gt;9am: amoxicillin-clavulanate 875-125 mg tablet #1&lt;/p&gt;
&lt;p&gt;9pm: amoxicillin-clavulanate 875-125 mg tablet #2&lt;/p&gt;
&lt;h3 id=&quot;sun-aug-31-day-6&quot;&gt;Sun Aug 31 (day 6)&lt;/h3&gt;
&lt;p&gt;3am: I think those tablets are indeed, my salvation. Crazy to me
that the first advice was to wait until day 10 when it&#39;s a miracle drug in my case?
Slept a bunch yesterday, netti-potted, ibuprofen for pain, but generally feeling like
we&#39;ve whipped this problem and I&#39;m well on my way back to normal.&lt;/p&gt;
&lt;p&gt;9am: amoxicillin-clavulanate 875-125 mg tablet #3&lt;/p&gt;
&lt;p&gt;4pm: All my other symptoms are gone. Now it&#39;s only lower right tooth pain,
&amp;quot;managed&amp;quot; with maximum doctor-allowed Ibuprofen: 3,200 mg / 24 hours.&lt;/p&gt;
&lt;p&gt;covid-19 test: negative.&lt;/p&gt;
&lt;p&gt;8pm: amoxicillin-clavulanate 875-125 mg tablet #4&lt;/p&gt;
&lt;p&gt;11pm: Very desperate against chronic pain, mental / emotional health completely
shot (pain + lack of / poor sleep).
Trying ice packs for the first time. The pain of the ice pack seems to replace
the tooth pain, and when the ice pain fades I have some tooth pain relief...
for an hour or so?&lt;/p&gt;
&lt;h3 id=&quot;mon-sep-1-day-7&quot;&gt;Mon Sep 1 (day 7)&lt;/h3&gt;
&lt;p&gt;Dentist says if the tablets work, there should be no dental work to do.
Come in any time during normal business hours, he can run tests (&amp;quot;abundance
of caution&amp;quot;), otherwise he&#39;ll see me in 5 months.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;0400: Feeling OK right now, got 3(?) hours of interrupted sleep since 11pm.&lt;/li&gt;
&lt;li&gt;0500: 2 Ibuprofen = 400 mg (400/3200 total for today)&lt;/li&gt;
&lt;li&gt;0730: amoxicillin-clavulanate 875-125 mg tablet #5
&lt;ul&gt;
&lt;li&gt;2 Ibuprofen = 400 mg (800/3200 total for today)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;1130: 2 Ibuprofen = 400 mg (1200/3200 total for today)
&lt;ul&gt;
&lt;li&gt;You&#39;re in pain. 4 hours was too long. Try 3.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;1430: 2 Ibuprofen = 400 mg (1600/3200 total for today)&lt;/li&gt;
&lt;li&gt;1730: 2 Ibuprofen = 400 mg (2000/3200 total for today)&lt;/li&gt;
&lt;li&gt;1930: amoxicillin-clavulanate 875-125 mg tablet #6&lt;/li&gt;
&lt;li&gt;2030: 2 Ibuprofen = 400 mg (2400/3200 total for today)&lt;/li&gt;
&lt;li&gt;2200: 2 Tylenol = 1300 mg (1300/4000 total for today)&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;tue-sep-2-day-8&quot;&gt;Tue Sep 2 (day 8)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;0300: Feeling OK right now! Oh, wow, those were big Tylenol pills... they last a lot longer?
Tylenol works better? Slept 5 hours almost solid?&lt;/li&gt;
&lt;li&gt;0545: 2 Tylenol = 1300 mg (1300/4000 total for today)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Jordan Nielsen:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Sorry to hear that Jay- I’m not a doctor, but you might want to check up with an allergist about sargassum and jellyfish. Decomposing sargassum in the water releases sulfides and often contains jellyfish larvae. You could have gotten hit with it if you swam through a concentration.
&lt;a href=&quot;https://www.epa.gov/habs/sargassum-inundation-events-sies-impacts-human-health&quot;&gt;Sargassum Inundation Events (SIEs): Impacts on Human Health&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;🤯 The entire eastern edge of Cayman Islands is covered in sargassum. The resort tractors it off the beaches twice a day every day. And I dove / snorkeled in it daily.
No one has ever mentioned any possible problem to me...&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;0800: amoxicillin-clavulanate 875-125 mg tablet #7&lt;/li&gt;
&lt;li&gt;1215: 2 Tylenol = 1000 mg (2300/4000 total for today)&lt;/li&gt;
&lt;li&gt;1430: 2 Ibuprofen = 400 mg (400/3200 total for today)&lt;/li&gt;
&lt;li&gt;2000: amoxicillin-clavulanate 875-125 mg tablet #8&lt;/li&gt;
&lt;li&gt;2200: 2 Tylenol = 1000 mg (3300/4000 total for today)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Well, shit. Once again I was feeling &lt;strong&gt;great&lt;/strong&gt; (normal. remember normal? Pepperidge Farm remembers)
so was getting all cocky in the late afternoon / evening like I had whipped this thing.
Until about 10pm when the
tooth pain came back. A lot less bad, but still. Sad boy. Humbling. Used the huge ice pack for a
deep face freeze, slept good until 3am.&lt;/p&gt;
&lt;p&gt;General note: Eating hurts. Not because biting or food on the right side hurts, but because trying
to open my mouth wide enough to bite things, my jaw aches. Then I floss and brush with zero pain.
Neck soreness on the right side. I ice that too, which helps.&lt;/p&gt;
&lt;h3 id=&quot;wed-sep-3-day-9&quot;&gt;Wed Sep 3 (day 9)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;0300: 2 Ibuprofen = 400 mg (400/3200 total for today)&lt;/li&gt;
&lt;li&gt;0830: 2 Tylenol = 1000 mg (1000/4000 total for today)&lt;br&gt;
amoxicillin-clavulanate 875-125 mg tablet #9&lt;br&gt;
Feeling good, barely a twinge, took Tylenol proactively (&amp;quot;you gotta stay ahead of the pain&amp;quot;).
Just a little congestion, not uncommon for me when I wake up.&lt;/li&gt;
&lt;li&gt;1230: 2 Ibuprofen = 400 mg (800/3200 total for today)&lt;/li&gt;
&lt;li&gt;1700: 2 Ibuprofen = 400 mg (1200/3200 total for today)&lt;/li&gt;
&lt;li&gt;2200: amoxicillin-clavulanate 875-125 mg tablet #10&lt;/li&gt;
&lt;li&gt;2330: 2 Tylenol = 1000 mg (2000/4000 total for today)&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;thu-sep-4-day-10&quot;&gt;Thu Sep 4 (day 10)&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;0700: amoxicillin-clavulanate 875-125 mg tablet #11&lt;br&gt;
Mild headache (always right side)&lt;br&gt;
2 Tylenol = 1000 mg (1000/4000 total for today)&lt;/li&gt;
&lt;li&gt;1230: 2 Ibuprofen = 400 mg (400/3200 total for today)&lt;/li&gt;
&lt;li&gt;2145: amoxicillin-clavulanate 875-125 mg tablet #12&lt;br&gt;
2 Ibuprofen = 400 mg (800/3200 total for today)&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;fri-sep-5-day-11&quot;&gt;Fri Sep 5 (day 11)&lt;/h3&gt;
&lt;p&gt;Hey!! umm... I think I&#39;m declaring success? Yesterday very few pain meds. I&#39;m not
100% yet, but close, and ... if I&#39;m whittling down to zero pain meds today / next
couple of days, then the tablets worked?
Eating should be back to normal... soon?
All better? Fin? 🇫🇷&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;amoxicillin-clavulanate 875-125 mg tablet #13&lt;/li&gt;
&lt;li&gt;amoxicillin-clavulanate 875-125 mg tablet #14 (prescription finished)&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&quot;thu-dec-18&quot;&gt;Thu Dec 18&lt;/h3&gt;
&lt;p&gt;Uh-oh. Bit into a slice of pizza on my right side and thought I cracked a tooth!
That&#39;s never happened to me before. Carefully swallowed, checked. Huh. no pain,
really, just a mild pressure sensation right where the above sinus infection(?)
got me... Can floss and brush and push on all teeth without pain.&lt;/p&gt;
&lt;p&gt;Next morning I can still feel a hint of the sensation. Still flossing, brushing,
no pain. Fluke red pepper flake wedged between molars temporarily?
It&#39;ll be an interesting story to tell at my next regular cleaning
appointment in Feb.&lt;/p&gt;
&lt;h2 id=&quot;epilogue&quot;&gt;Epilogue&lt;/h2&gt;
&lt;p&gt;Doctor says everything is going to be OK. Chase squirrels, lots of naps, snacks.
&lt;picture&gt;&lt;source type=&quot;image/avif&quot; srcset=&quot;https://notes.jays.net/blog/health/dHG3Lv4idy-736.avif 736w&quot;&gt;&lt;source type=&quot;image/webp&quot; srcset=&quot;https://notes.jays.net/blog/health/dHG3Lv4idy-736.webp 736w&quot;&gt;&lt;img loading=&quot;lazy&quot; decoding=&quot;async&quot; src=&quot;https://notes.jays.net/blog/health/dHG3Lv4idy-736.jpeg&quot; alt=&quot;Dog doctor&quot; width=&quot;736&quot; height=&quot;491&quot;&gt;&lt;/picture&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Omaha documentaries</title>
    <link href="https://notes.jays.net/blog/omaha_docs/" />
    <updated>2025-10-25T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/omaha_docs/</id>
    <content type="html">&lt;p&gt;The filmmaker and Q&amp;amp;A at the sold out premier of &amp;quot;&lt;a href=&quot;https://www.myomahafilm.com/&quot;&gt;My Omaha&lt;/a&gt;&amp;quot; Oct 14 2025:&lt;/p&gt;
&lt;!-- &lt;img src=&quot;./e22e8b9639b351fc.jpg&quot; alt=&quot;filmmaker&quot;/&gt; --&gt;
&lt;picture&gt;&lt;source type=&quot;image/avif&quot; srcset=&quot;https://notes.jays.net/blog/omaha_docs/QtpV9EMlzK-3325.avif 3325w&quot;&gt;&lt;source type=&quot;image/webp&quot; srcset=&quot;https://notes.jays.net/blog/omaha_docs/QtpV9EMlzK-3325.webp 3325w&quot;&gt;&lt;img loading=&quot;lazy&quot; decoding=&quot;async&quot; src=&quot;https://notes.jays.net/blog/omaha_docs/QtpV9EMlzK-3325.jpeg&quot; alt=&quot;crowd&quot; width=&quot;3325&quot; height=&quot;2494&quot;&gt;&lt;/picture&gt;
&lt;p&gt;&amp;quot;My Omaha&amp;quot; trailer:&lt;/p&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/w8RV4X59WFg?si=NSWjwgcCow1tVDpc&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;quot;My Omaha&amp;quot; made many references to another Omaha documentary: A Time For Burning (1966). And interviewed that filmmaker.&lt;/p&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/q8PwM3TA094?si=BYJc05Nr306EWR9T&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;&amp;quot;A Time For Burning&amp;quot; is not fucking around. No punches pulled. &amp;quot;My Omaha&amp;quot; is much softer in tone, even while much of the foundational content hasn&#39;t changed over those 59 years?&lt;/p&gt;
&lt;p&gt;If you&#39;re confused about &amp;quot;white fragility,&amp;quot; check out the last 10 minutes of &amp;quot;A Time For Burning.&amp;quot;&lt;/p&gt;
&lt;p&gt;Proposal: White Lutherans could meet (black) Lutherans in their homes.&lt;/p&gt;
&lt;p&gt;Pastor fired.&lt;/p&gt;
&lt;p&gt;Oof.&lt;/p&gt;
&lt;p&gt;Mom was especially struck by the final song in the film. So I used &lt;a href=&quot;https://ytmp3.cx/&quot;&gt;YTMP3&lt;/a&gt; to rip the audio
of that YouTube video down and clip it for her:&lt;/p&gt;
&lt;p&gt;&lt;audio controls=&quot;&quot; src=&quot;https://notes.jays.net/blog/omaha_docs/end%20of%20A%20Time%20For%20Burning%20(1966).m4a&quot;&gt;&lt;/audio&gt;&lt;/p&gt;
&lt;p&gt;Mom wanted to buy that song, so I tried like hell to find it for her.
&lt;a href=&quot;https://thelifemosaic.com/a-closer-look-7-a-time-for-burning/&quot;&gt;In 2013&lt;/a&gt;
others were trying to find that song too and failed:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;I found the original song for the film written by Tom Paxton, arranged by B.G. Kornfeld,
and sung by Ronnie Gilbert to be uplifting and I wish there was more information so I
could find a copy to purchase.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;a href=&quot;https://flyovercountry.social/@deafferret/115377565314142653&quot;&gt;Discussion thread on Mastodon&lt;/a&gt;&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>a god of fallen leaves</title>
    <link href="https://notes.jays.net/blog/god_of_fallen_leaves/" />
    <updated>2025-10-25T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/god_of_fallen_leaves/</id>
    <content type="html">&lt;p&gt;[ writing-prompt-s ]&lt;/p&gt;
&lt;p&gt;Temples are built for gods. Knowing this a farmer builds a small temple to see
what kind of god turns up.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&quot;https://www.tumblr.com/sadoeuphemist/169919776656?source=share&quot;&gt;sadoeuphemist&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Arepo built a temple in his field, a humble thing, some stones stacked up to
make a cairn, and two days later a god moved in.&lt;/p&gt;
&lt;p&gt;“Hope you’re a harvest god,” Arepo said, and set up an altar and burnt two
stalks of wheat. “It’d be nice, you know.” He looked down at the ash smeared on
the stone, the rocks all laid askew, and coughed and scratched his head. “I
know it’s not much,” he said, his straw hat in his hands. “But - I’ll do what I
can. It’d be nice to think there’s a god looking after me.”&lt;/p&gt;
&lt;p&gt;The next day he left a pair of figs, the day after that he spent ten minutes of
his morning seated by the temple in prayer. On the third day, the god spoke up.&lt;/p&gt;
&lt;p&gt;“You should go to a temple in the city,” the god said. Its voice was like the
rustling of the wheat, like the squeaks of fieldmice running through the grass.
“A real temple. A good one. Get some real gods to bless you. I’m no one much
myself, but I might be able to put in a good word?” It plucked a leaf from a
tree and sighed. “I mean, not to be rude. I like this temple. It’s cozy enough.
The worship’s been nice. But you can’t honestly believe that any of this is
going to bring you anything.”&lt;/p&gt;
&lt;p&gt;“This is more than I was expecting when I built it,” Arepo said, laying down
his scythe and lowering himself to the ground. “Tell me, what sort of god are
you anyway?”&lt;/p&gt;
&lt;p&gt;“I’m of the fallen leaves,” it said. “The worms that churn beneath the earth.
The boundary of forest and of field. The first hint of frost before the first
snow falls. The skin of an apple as it yields beneath your teeth. I’m a god of
a dozen different nothings, scraps that lead to rot, momentary glimpses. A
change in the air, and then it’s gone.”&lt;/p&gt;
&lt;p&gt;The god heaved another sigh. “There’s no point in worship in that, not like
War, or the Harvest, or the Storm. Save your prayers for the things beyond your
control, good farmer. You’re so tiny in the world. So vulnerable. Best to pray
to a greater thing than me.”&lt;/p&gt;
&lt;p&gt;Arepo plucked a stalk of wheat and flattened it between his teeth. “I like this
sort of worship fine,” he said. “So if you don’t mind, I think I’ll continue.”&lt;/p&gt;
&lt;p&gt;“Do what you will,” said the god, and withdrew deeper into the stones. “But
don’t say I never warned you otherwise.”&lt;/p&gt;
&lt;p&gt;Arepo would say a prayer before the morning’s work, and he and the god
contemplated the trees in silence. Days passed like that, and weeks, and then
the Storm rolled in, black and bold and blustering. It flooded Arepo’s fields,
shook the tiles from his roof, smote his olive tree and set it to cinder. The
next day, Arepo and his sons walked among the wheat, salvaging what they could.
The little temple had been strewn across the field, and so when the work was
done for the day, Arepo gathered the stones and pieced them back together.&lt;/p&gt;
&lt;p&gt;“Useless work,” the god whispered, but came creeping back inside the temple
regardless. “There wasn’t a thing I could do to spare you this.”&lt;/p&gt;
&lt;p&gt;“We’ll be fine,” Arepo said. “The storm’s blown over. We’ll rebuild. Don’t have
much of an offering for today,” he said, and laid down some ruined wheat, “but
I think I’ll shore up this thing’s foundations tomorrow, how about that?”&lt;/p&gt;
&lt;p&gt;The god rattled around in the temple and sighed.&lt;/p&gt;
&lt;p&gt;A year passed, and then another. The temple had layered walls of stones, a roof
of woven twigs. Arepo’s neighbors chuckled as they passed it. Some of their
children left fruit and flowers. And then the Harvest failed, the gods withdrew
their bounty. In Arepo’s field the wheat sprouted thin and brittle. People
wailed and tore their robes, slaughtered lambs and spilled their blood, looked
upon the ground with haunted eyes and went to bed hungry. Arepo came and sat by
the temple, the flowers wilted now, the fruit shriveled nubs, Arepo’s ribs
showing through his chest, his hands still shaking, and murmured out a prayer.&lt;/p&gt;
&lt;p&gt;“There is nothing here for you,” said the god, hudding in the dark. “There is
nothing I can do. There is nothing to be done.” It shivered, and spat out its
words. “What is this temple but another burden to you?”&lt;/p&gt;
&lt;p&gt;“We -” Arepo said, and his voice wavered. “So it’s a lean year,” he said.
“We’ve gone through this before, we’ll get through this again. So we’re
hungry,” he said. “We’ve still got each other, don’t we? And a lot of people
prayed to other gods, but it didn’t protect them from this. No,” he said, and
shook his head, and laid down some shriveled weeds on the altar. “No, I think I
like our arrangement fine.”&lt;/p&gt;
&lt;p&gt;“There will come worse,” said the god, from the hollows of the stone. “And
there will be nothing I can do to save you.”&lt;/p&gt;
&lt;p&gt;The years passed. Arepo rested a wrinkled hand upon the temple of stone and
some days spent an hour there, lost in contemplation with the god.&lt;/p&gt;
&lt;p&gt;And one fateful day, from across the wine-dark seas, came War.&lt;/p&gt;
&lt;p&gt;Arepo came stumbling to his temple now, his hand pressed against his gut,
anointing the holy site with his blood. Behind him, his wheat fields burned,
and the bones burned black in them. He came crawling on his knees to a temple
of hewed stone, and the god rushed out to meet him.&lt;/p&gt;
&lt;p&gt;“I could not save them,” said the god, its voice a low wail. “I am sorry. I am
sorry. I am so so sorry.” The leaves fell burning from the trees, a soft slow
rain of ash. “I have done nothing! All these years, and I have done nothing for
you!”&lt;/p&gt;
&lt;p&gt;“Shush,” Arepo said, tasting his own blood, his vision blurring. He propped
himself up against the temple, forehead pressed against the stone in prayer.
“Tell me,” he mumbled. “Tell me again. What sort of god are you?”&lt;/p&gt;
&lt;p&gt;“I -” said the god, and reached out, cradling Arepo’s head, and closed its eyes
and spoke.&lt;/p&gt;
&lt;p&gt;“I’m of the fallen leaves,” it said, and conjured up the image of them. “The
worms that churn beneath the  earth. The boundary of forest and of field. The
first hint of frost  before the first snow falls. The skin of an apple as it
yields beneath  your teeth.” Arepo’s lips parted in a smile.&lt;/p&gt;
&lt;p&gt;“I am the god of a dozen different nothings,” it said. “The petals in bloom
that lead to  rot, the momentary glimpses. A change in the air -” Its voice
broke, and it wept. “Before it’s gone.”&lt;/p&gt;
&lt;p&gt;“Beautiful,” Arepo said, his blood staining the stones, seeping into the earth.
“All of them. They were all so beautiful.”&lt;/p&gt;
&lt;p&gt;And as the fields burned and the smoke blotted out the sun, as men were trodden
in the press and bloody War raged on, as the heavens let loose their wrath upon
the earth, Arepo the sower lay down in his humble temple, his head sheltered by
the stones, and returned home to his god.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;[ ciiriianan ]&lt;/p&gt;
&lt;p&gt;Sora found the temple with the bones within it, the roof falling in upon them.&lt;/p&gt;
&lt;p&gt;“Oh, poor god,” she said, “With no-one to bury your last priest.” Then she
paused, because she was from far away. “Or is this how the dead are honored
here?” The god roused from its contemplation.&lt;/p&gt;
&lt;p&gt;“His name was Arepo,” it said, “He was a sower.”&lt;/p&gt;
&lt;p&gt;Sora startled, a little, because she had never before heard the voice of a god.
“How can I honor him?” She asked.&lt;/p&gt;
&lt;p&gt;“Bury him,” the god said, “Beneath my altar.”&lt;/p&gt;
&lt;p&gt;“All right,” Sora said, and went to fetch her shovel.&lt;/p&gt;
&lt;p&gt;“Wait,” the god said when she got back and began collecting the bones from
among the broken twigs and fallen leaves. She laid them out on a roll of undyed
wool, the only cloth she had. “Wait,” the god said, “I cannot do anything for
you. I am not a god of anything useful.”&lt;/p&gt;
&lt;p&gt;Sora sat back on her heels and looked at the altar to listen to the god.&lt;/p&gt;
&lt;p&gt;“When the Storm came and destroyed his wheat, I could not save it,” the god
said, “When the Harvest failed and he was hungry, I could not feed him. When
War came,” the god’s voice faltered. “When War came, I could not protect him.
He came bleeding from the battle to die in my arms.” Sora looked down again at
the bones.&lt;/p&gt;
&lt;p&gt;“I think you are the god of something very useful,” she said.&lt;/p&gt;
&lt;p&gt;“What?” the god asked.&lt;/p&gt;
&lt;p&gt;Sora carefully lifted the skull onto the cloth. “You are the god of Arepo.”&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;a href=&quot;https://www.tumblr.com/stu-pot/170921580726/ciiriianan-sadoeuphemist-writing-prompt-s?source=share&quot;&gt;stu-pot&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Generations passed. The village recovered from its tragedies—homes rebuilt,
gardens re-planted, wounds healed. The old man who once lived on the hill and
spoke to stone and rubble had long since been forgotten, but the temple stood
in his name. Most believed it to empty, as the god who resided there long ago
had fallen silent. Yet, any who passed the decaying shrine felt an ache in
their hearts, as though mourning for a lost friend. The cold that seeped from
the temple entrance laid their spirits low, and warded off any potential
visitors, save for the rare and especially oblivious children who would leave
tiny clusters of pink and white flowers that they picked from the surrounding
meadow.&lt;/p&gt;
&lt;p&gt;The god sat in his peaceful home, staring out at the distant road, to
pedestrians, workhorses, and carriages, raining leaves that swirled around
bustling feet. How long had it been? The world had progressed without him, for
he knew there was no help to be given. &lt;em&gt;The world must be a cruel place, that
even the useful gods have abandoned, if farms can flood, harvests can run
barren, and homes can burn&lt;/em&gt;, he thought.&lt;/p&gt;
&lt;p&gt;He had come to understand that humans are senseless creatures, who would pray
to a god that cannot grant wishes or bless upon them good fortune. Who would
maintain a temple and bring offerings with nothing in return. Who would share
their company and meditate with such a fruitless deity. Who would bury a
stranger without the hope for profit. What bizarre, futile kindness they had
wasted on him. What wonderful, foolish, virtuous, hopeless creatures, humans
were.&lt;/p&gt;
&lt;p&gt;So he painted the sunset with yellow leaves, enticed the worms to dance in
their soil, flourished the boundary between forest and field with blossoms and
berries, christened the air with a biting cold before winter came, ripened the
apples with crisp, red freckles to break under sinking teeth, and a dozen other
nothings, in memory of the man who once praised the god’s work on his dying
breath.&lt;/p&gt;
&lt;p&gt;“Hello, God of Every Humble Beauty in the World,” called a familiar voice.&lt;/p&gt;
&lt;p&gt;The squinting corners of the god’s eyes wept down onto curled lips. “Arepo,” he
whispered, for his voice was hoarse from its hundred-year mutism.&lt;/p&gt;
&lt;p&gt;“I am the god of devotion, of small kindnesses, of unbreakable bonds. I am the
god of selfless, unconditional love, of everlasting friendships, and trust,”
Arepo avowed, soothing the other with every word.&lt;/p&gt;
&lt;p&gt;“That’s wonderful, Arepo,” he responded between tears, “I’m so happy for
you—such a powerful figure will certainly need a grand temple. Will you leave
to the city to gather more worshippers? You’ll be adored by all.”&lt;/p&gt;
&lt;p&gt;“No,” Arepo smiled.&lt;/p&gt;
&lt;p&gt;“Farther than that, to the capitol, then? Thank you for visiting here before
your departure.”&lt;/p&gt;
&lt;p&gt;“No, I will not go there, either,” Arepo shook his head and chuckled.&lt;/p&gt;
&lt;p&gt;“Farther still? What ambitious goals, you must have. There is no doubt in my
mind that you will succeed, though,” the elder god continued.&lt;/p&gt;
&lt;p&gt;“Actually,” interrupted Arepo, “I’d like to stay here, if you’ll have me.”&lt;/p&gt;
&lt;p&gt;The other god was struck speechless. “…. Why would you want to live here?”&lt;/p&gt;
&lt;p&gt;“I am the god of unbreakable bonds and everlasting friendships. And you are the
god of Arepo.”&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Ben Rogers</title>
    <link href="https://notes.jays.net/blog/ben_rogers/" />
    <updated>2025-10-25T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/ben_rogers/</id>
    <content type="html">&lt;p&gt;I don&#39;t remember buying this album. It was playing on rotation and the lyrics grabbed me.&lt;/p&gt;
&lt;p&gt;Stunned I couldn&#39;t find the lyrics anywhere, I transcribed them myself below.&lt;/p&gt;
&lt;p&gt;&amp;quot;Sinners&amp;quot; from album &amp;quot;The Bloodred Yonder&amp;quot; (2015)&lt;/p&gt;
&lt;iframe style=&quot;border: 0; width: 350px; height: 470px;&quot; src=&quot;https://bandcamp.com/EmbeddedPlayer/album=728642011/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/track=3998589664/transparent=true/&quot; seamless=&quot;&quot;&gt;&lt;a href=&quot;https://benrogers.bandcamp.com/album/the-bloodred-yonder&quot;&gt;The Bloodred Yonder by Ben Rogers&lt;/a&gt;&lt;/iframe&gt;
&lt;p&gt;Somebody just called me a fag&lt;br&gt;
For picking flowers from a chainlink fence&lt;br&gt;
On jetlagged widows and jigsaw women&lt;br&gt;
I spent my father&#39;s inheritance&lt;/p&gt;
&lt;p&gt;Now the Bible read [?] them all on the corner&lt;br&gt;
He holds a cardboard sign&lt;br&gt;
It reads &amp;quot;I can accept failure, and cash credit, or check&amp;quot;&lt;br&gt;
I laugh and I toss him a dime&lt;/p&gt;
&lt;p&gt;Well, God spoke to me last night&lt;br&gt;
I told him I don&#39;t talk to strangers&lt;br&gt;
The guardian angel of death&lt;br&gt;
Watches over the sinners&lt;/p&gt;
&lt;p&gt;Now the spit valve serenades on Wall Street&lt;br&gt;
The trumpets like the drone of flies&lt;br&gt;
Well fruit has its seasons&lt;br&gt;
It rots and it dies&lt;br&gt;
But the whiskey is always right&lt;/p&gt;
&lt;p&gt;And if I had a dollar for every time&lt;br&gt;
You said you loved me, well I&#39;d still be poor&lt;br&gt;
But I&#39;d give every penny in my pocket tonight&lt;br&gt;
To hear you say you love me once more&lt;/p&gt;
&lt;p&gt;One shot to steady the nerves&lt;br&gt;
And twelve more to kill them&lt;/p&gt;
&lt;p&gt;The guardian angel of death&lt;br&gt;
Watches over of the sinners&lt;/p&gt;
&lt;p&gt;The guardian angel of death&lt;br&gt;
Watches over of the sinners&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Terraform Lifecycles (Airflow + DBT)</title>
    <link href="https://notes.jays.net/blog/terraform_lifecycles/" />
    <updated>2025-10-12T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/terraform_lifecycles/</id>
    <content type="html">&lt;p&gt;Terraform is neato. You change stuff locally (or wherever), and Terraform will go apply those
changes to your infrastructure. I&#39;m working in an AWS shop, but it could be Azure cloud or
Google cloud, bare metal, wherever.&lt;/p&gt;
&lt;p&gt;Easy. But I hit a problem. We use
&lt;a href=&quot;https://docs.aws.amazon.com/mwaa/latest/userguide/what-is-mwaa.html&quot;&gt;Amazon Managed Workflows for Apache Airflow&lt;/a&gt; (MWAA)
for orchestration. Airflow has a very special script called &lt;code&gt;startup.sh&lt;/code&gt;
that runs to provision your Airflow Worker nodes.&lt;/p&gt;
&lt;p&gt;(e.g. We&#39;re using &lt;a href=&quot;https://www.getdbt.com/product/what-is-dbt&quot;&gt;DBT&lt;/a&gt; as our ETL engine. And we want Airflow to
run our DBT transformations. And DBT needs a bunch of Python dependencies. We use &lt;code&gt;startup.sh&lt;/code&gt; to install all those
Python dependencies into our Airflow Workers so they can run &lt;code&gt;dbt&lt;/code&gt;.)&lt;/p&gt;
&lt;p&gt;No sweat! Our &lt;code&gt;startup.sh&lt;/code&gt; is already Terraform managed! We change it however we want, and Terraform
installs those changes out to AWS (S3) for us.&lt;/p&gt;
&lt;p&gt;But wait... Our Airflow Workers still can&#39;t run &lt;code&gt;dbt&lt;/code&gt;. What the heck?&lt;/p&gt;
&lt;p&gt;Oh... So our problem is that simply replacing &lt;code&gt;startup.sh&lt;/code&gt; out in AWS doesn&#39;t restart our Airflow
environment. So our Airflow Workers are still their old selves, not their new Python phat selves
so they can run &lt;code&gt;dbt&lt;/code&gt;. Oh dear.&lt;/p&gt;
&lt;p&gt;If, in AWS Console, we shut down our Airflow environment, and restart it, then our new &lt;code&gt;startup.sh&lt;/code&gt; IS used
to build new Workers. That&#39;s good. (It takes ~an hour, which isn&#39;t great, but there&#39;s no getting around that,
that&#39;s just AWS being AWS.)&lt;/p&gt;
&lt;p&gt;So Terraform diligently swapping out &lt;code&gt;startup.sh&lt;/code&gt; isn&#39;t sufficient. We need to also
force a spin down and spin up of the Airflow environment.&lt;/p&gt;
&lt;p&gt;How can we do that? Enter
&lt;a href=&quot;https://developer.hashicorp.com/terraform/tutorials/state/resource-lifecycle&quot;&gt;Terraform Lifecycles&lt;/a&gt;,
which has a &lt;code&gt;replace_triggered_by&lt;/code&gt; feature. First we&#39;ll explicitly capture an MD5 hash of our &lt;code&gt;startup.sh&lt;/code&gt;
so we can use that elsewhere:&lt;/p&gt;
&lt;pre class=&quot;language-diff&quot; tabindex=&quot;0&quot;&gt;&lt;code class=&quot;language-diff&quot;&gt;&lt;span class=&quot;token coord&quot;&gt;+++ b/terraform/main.tf&lt;/span&gt;
module &quot;mwaa&quot; {
&lt;span class=&quot;token unchanged&quot;&gt;&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;    source      = &quot;./modules/applications/utilities/mwaa&quot;
&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;    ...
&lt;/span&gt;&lt;span class=&quot;token inserted-sign inserted&quot;&gt;&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;   startup_script_hash  = filemd5(&quot;${path.root}/../mwaa/mwaa_env/startup.sh&quot;)
&lt;/span&gt;}&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;Now we can define a &lt;code&gt;lifecycle { }&lt;/code&gt; in our &lt;code&gt;aws_mwaa_environment&lt;/code&gt;:&lt;/p&gt;
&lt;pre class=&quot;language-diff&quot; tabindex=&quot;0&quot;&gt;&lt;code class=&quot;language-diff&quot;&gt;&lt;span class=&quot;token coord&quot;&gt;+++ b/terraform/modules/applications/utilities/mwaa/main.tf&lt;/span&gt;
&lt;span class=&quot;token inserted-sign inserted&quot;&gt;&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;# This null resource will be replaced whenever startup script changes
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;resource &quot;null_resource&quot; &quot;startup_script_trigger&quot; {
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;    triggers = {
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;        startup_script_hash = var.startup_script_hash
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;    }
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;}
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;
&lt;/span&gt;resource &quot;aws_mwaa_environment&quot; &quot;elt_environment&quot; {
&lt;span class=&quot;token unchanged&quot;&gt;&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;    name = local.mwaa_environment_name
&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;    ...
&lt;/span&gt;&lt;span class=&quot;token inserted-sign inserted&quot;&gt;&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;   lifecycle {
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;       replace_triggered_by = [
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;           # Force replacement when startup script content changes
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;           null_resource.startup_script_trigger
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;       ]
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;   }
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;
&lt;/span&gt;&lt;span class=&quot;token unchanged&quot;&gt;&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;    tags = {
&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;        Environment = var.environment,
&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;        Name        = local.mwaa_environment_name,
&lt;/span&gt;&lt;span class=&quot;token inserted-sign inserted&quot;&gt;&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;       startup_script_hash = var.startup_script_hash  # Track changes but force replacement via lifecycle
&lt;/span&gt;&lt;span class=&quot;token unchanged&quot;&gt;&lt;span class=&quot;token prefix unchanged&quot;&gt; &lt;/span&gt;    }
&lt;/span&gt;}

&lt;span class=&quot;token coord&quot;&gt;+++ b/terraform/modules/applications/utilities/mwaa/variables.tf&lt;/span&gt;
&lt;span class=&quot;token inserted-sign inserted&quot;&gt;&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;variable &quot;startup_script_hash&quot; {
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;    description = &quot;Hash of the startup script content - used to trigger MWAA redeployment when startup script changes&quot;
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;    type        = string
&lt;span class=&quot;token prefix inserted&quot;&gt;+&lt;/span&gt;}
&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;And joy of joys, now when we change &lt;code&gt;startup.sh&lt;/code&gt; Terraform destroys Airflow and creates it again. 🎉
Which seems extreme, but is the only way I&#39;m aware of to get Airflow to restart.&lt;/p&gt;
&lt;p&gt;Now that one &lt;code&gt;.sh&lt;/code&gt; script in your Terraform is so special and sensitive, you might want
to add a big warning to it:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;startup.sh:
# -----------------------------------------------------------------------------------------
# WARNING: Try not to make trivial no-op changes to this file.
# Every change to this file will cause the MWAA environment to be DESTROYED and RE-CREATED.
# Which takes ~1 hour, and locks Terraform for all users during that time.
#   Uses Terraform Lifecycles &amp;quot;replace_triggered_by&amp;quot; to force replacement of MWAA env.
# -----------------------------------------------------------------------------------------
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;All done! Enjoy!&lt;/p&gt;
&lt;p&gt;🤔 Perhaps there&#39;s an AWS CLI command we could have had Terraform issue instead?
Either way, we&#39;re still waiting an hour for AWS to do it, so even if that&#39;s possible
it&#39;s no better? (Other than maybe Terraform wouldn&#39;t be locked? Would that be a feature
or a bug? If that AWS CLI command is async, and fails... what then?)&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Nebraska Housing Rights</title>
    <link href="https://notes.jays.net/blog/nebraska_housing_rights/" />
    <updated>2025-09-21T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/nebraska_housing_rights/</id>
    <content type="html">&lt;h2 id=&quot;2024-lb840&quot;&gt;2024 &lt;a href=&quot;https://nebraskalegislature.gov/bills/view_bill.php?DocumentID=54715&quot;&gt;LB840&lt;/a&gt;&lt;/h2&gt;
&lt;p&gt;&amp;quot;Adopt the Poverty Elimination Action Plan Act and change provisions of the Middle
Income Workforce Housing Investment Act and the Nebraska Housing Agency Act&amp;quot;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Applies to public housing only.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&quot;https://nebraskalegislature.gov/laws/statutes.php?statute=71-15%2C139&quot;&gt;Nebraska Revised Statute 71-15,139&lt;/a&gt; is amended to read:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;... Page 11: (2)(b) If the premises is located in a city of the metropolitan class,
the notice shall contain a statement in substantially the following form:
&amp;quot;&lt;strong&gt;You have the right to representation by an attorney.&lt;/strong&gt; This right applies
to eviction proceedings before a court and in any hearing to contest
termination of your tenancy before the [name of housing agency].
&lt;strong&gt;An attorney will be appointed to represent you, at no cost to you&lt;/strong&gt;, at the
beginning of such proceedings or hearing.&lt;/li&gt;
&lt;li&gt;... Page 13: (5)(b) If the resident requests a hearing by the housing agency to
contest the termination, counsel shall be appointed for the resident
prior to such hearing unless the resident is already represented by
counsel. &lt;strong&gt;The housing agency shall file an application with the county
court&lt;/strong&gt; or district court of the county in which the premises is located.
&lt;strong&gt;The court shall appoint counsel&lt;/strong&gt; to represent the resident in the hearing
and in any related action for recovery of possession of the premises.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Other:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;OHA is required by law to publish a budget, but hasn&#39;t in 2 years?&lt;/li&gt;
&lt;li&gt;For $100/year you can have up to 10 accounts accessing public records:
&lt;a href=&quot;https://nebraskajudicial.gov/e-services/case-information-eservices&quot;&gt;State of Nebraska Judicial Branch&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;omaha-city-council&quot;&gt;Omaha City Council&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://cityclerk.cityofomaha.org/wp-content/uploads/images/2025-09-23a.pdf&quot;&gt;Agenda Sep 23 2025&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;ORD. 44395 – An ordinance to add Sections 20-165, 20-165.01, 20-165.02, 20-165.03,
and 20-165.04 entitled “Unauthorized Encampments on Public Property” to Chapter 20 of
the Omaha Municipal Code; to provide for rules and regulations for addressing
unauthorized encampments on public property; to create penalties for non-compliance –
(First Reading August 26, 2025; Second Reading and Public Hearing September 23,
2025; Third Reading September 30, 2025) – see attached. (PUBLIC HEARING TODAY)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Notes Jay tried to take:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Nebraska has sub-standard tenants rights for all other renters.&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.legalaidofnebraska.org/&quot;&gt;Legal Aid of Nebraska&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://ohauthority.org/&quot;&gt;Omaha Housing Authority&lt;/a&gt; (OHA) suing:
Sep 16th 2025 at first hearing OHA did not bring any lawyers specific to convictions. Suing state and not a legal SME. They have to sue the SME not the state.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://redressmovement.org/omaha/&quot;&gt;The Redress Movement - Omaha&lt;/a&gt;: Clarice Dombeck says OHA lawsuit is not going well for OHA.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;legal-case-search&quot;&gt;Legal case search&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://nebraskajudicial.gov/e-services/case-information-eservices&quot;&gt;State of Nebraska Judicial Branch&lt;/a&gt; -
For $100/year you can have up to 10 accounts accessing public records
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.nebraska.gov/justicecc/ccname.cgi&quot;&gt;JUSTICE Search&lt;/a&gt; - $15 per search.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://pacer.uscourts.gov/&quot;&gt;PACER&lt;/a&gt; - federal search.
&lt;a href=&quot;https://pacer.uscourts.gov/help/pacer&quot;&gt;How to use PACER&lt;/a&gt;.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://free.law/recap&quot;&gt;RECAP&lt;/a&gt; - &amp;quot;tens of millions&amp;quot; of previously paid for/searched PACER docs,
legal opinions, and  scanned PDFs.
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.courtlistener.com/recap/&quot;&gt;CourtListener&lt;/a&gt; - alternate, advanced RECAP search.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;organizations&quot;&gt;Organizations&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;National Low Income Housing Coalition: &lt;a href=&quot;https://nlihc.org/housing-needs-by-state/nebraska&quot;&gt;Nebraska&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Omaha Foundation: &lt;a href=&quot;https://omahafoundation.org/wp-content/uploads/2021/05/Housing-Affordability-Assessment-of-Needs-Priorities.pdf&quot;&gt;Housing Affordability in the Omaha and Council Bluffs Area&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://www.thresholdcoc.org/&quot;&gt;Threshold CoC&lt;/a&gt; (Continuum of Care): runs 211? Printable flyers listing
services. &amp;quot;Coordinated Entry System (CES) and Access Points connect our neighbors facing housing
instability with available resources across Douglas, Sarpy, and Pottawattamie counties.&amp;quot;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://togetheromaha.org/&quot;&gt;Together&lt;/a&gt;: Food, Housing, Advocacy. In 2020 was working with Open/Nebraska on
eviction justice.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Poker</title>
    <link href="https://notes.jays.net/blog/poker/" />
    <updated>2025-09-13T00:00:00Z</updated>
    <id>https://notes.jays.net/blog/poker/</id>
    <content type="html">&lt;p&gt;Nickel / dime games with my friends. On Android I started using
&lt;a href=&quot;https://play.google.com/store/apps/details?id=io.devizer.pokerbase&amp;amp;hl=en_US&amp;amp;pli=1&quot;&gt;Pokerbase&lt;/a&gt;
to track my &amp;quot;career.&amp;quot; Can I quit my day job yet?&lt;/p&gt;
&lt;picture&gt;&lt;source type=&quot;image/avif&quot; srcset=&quot;https://notes.jays.net/blog/poker/k1AUfubVxk-1080.avif 1080w&quot;&gt;&lt;source type=&quot;image/webp&quot; srcset=&quot;https://notes.jays.net/blog/poker/k1AUfubVxk-1080.webp 1080w&quot;&gt;&lt;img loading=&quot;lazy&quot; decoding=&quot;async&quot; src=&quot;https://notes.jays.net/blog/poker/k1AUfubVxk-1080.png&quot; alt=&quot;career stats summary&quot; width=&quot;1080&quot; height=&quot;2400&quot;&gt;&lt;/picture&gt;
&lt;h2 id=&quot;2025-09-12&quot;&gt;2025-09-12&lt;/h2&gt;
&lt;p&gt;Short stack villain all in pre-flop. Call w/ JK off.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;blind&lt;/th&gt;
&lt;th&gt;vision&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Pre-flop&lt;/td&gt;
&lt;td&gt;59% win 2% tie&lt;/td&gt;
&lt;td&gt;24% win 1% tie&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Flop&lt;/td&gt;
&lt;td&gt;78% win 2% tie&lt;/td&gt;
&lt;td&gt;8% win 2% tie&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Turn&lt;/td&gt;
&lt;td&gt;77% win 3% tie&lt;/td&gt;
&lt;td&gt;5% win 9% tie&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;River&lt;/td&gt;
&lt;td&gt;97% win 0% tie&lt;/td&gt;
&lt;td&gt;💥🥇&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;picture&gt;&lt;source type=&quot;image/avif&quot; srcset=&quot;https://notes.jays.net/blog/poker/diaar_g5O5-3024.avif 3024w&quot;&gt;&lt;source type=&quot;image/webp&quot; srcset=&quot;https://notes.jays.net/blog/poker/diaar_g5O5-3024.webp 3024w&quot;&gt;&lt;img loading=&quot;lazy&quot; decoding=&quot;async&quot; src=&quot;https://notes.jays.net/blog/poker/diaar_g5O5-3024.jpeg&quot; alt=&quot;a juicy hand&quot; width=&quot;3024&quot; height=&quot;4032&quot;&gt;&lt;/picture&gt;
&lt;p&gt;Big pot. Trapping villain w/ JA suited?&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;/th&gt;
&lt;th&gt;blind&lt;/th&gt;
&lt;th&gt;vision&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Pre-flop&lt;/td&gt;
&lt;td&gt;64% win 2% tie&lt;/td&gt;
&lt;td&gt;33% win 2% tie&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Flop&lt;/td&gt;
&lt;td&gt;80% win 1% tie&lt;/td&gt;
&lt;td&gt;2% win&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Turn&lt;/td&gt;
&lt;td&gt;83% win 1% tie&lt;/td&gt;
&lt;td&gt;☠️&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;River&lt;/td&gt;
&lt;td&gt;87% win 1% tie&lt;/td&gt;
&lt;td&gt;☠️&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;picture&gt;&lt;source type=&quot;image/avif&quot; srcset=&quot;https://notes.jays.net/blog/poker/F21QYyeUaZ-4032.avif 4032w&quot;&gt;&lt;source type=&quot;image/webp&quot; srcset=&quot;https://notes.jays.net/blog/poker/F21QYyeUaZ-4032.webp 4032w&quot;&gt;&lt;img loading=&quot;lazy&quot; decoding=&quot;async&quot; src=&quot;https://notes.jays.net/blog/poker/F21QYyeUaZ-4032.jpeg&quot; alt=&quot;another juicy hand&quot; width=&quot;4032&quot; height=&quot;3024&quot;&gt;&lt;/picture&gt;
</content>
  </entry>
</feed>